Title: Delivering IMS Learning Design Activities via Mobile Devices
1Delivering IMS Learning Design Activities via
Mobile Devices
Demetrios Sampson (sampson_at_iti.gr) Kerstin Götze
(goetze_at_lmr.khm.de) Panayiotis Zervas
(pzervas_at_iti.gr) Pythagoras Karampiperis
(pythk_at_iti.gr)
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2Outline
- Introduction to m-Learning
- Some Definitions
- Dimensions of m-Learning
- Limitations imposed by mobile/wireless
technologies - The SMILE m-Learning Environment
- The SMILE Project
- Target Groups in SMILE
- Needs of Target Groups in SMILE
- The SMILE PDA Learning Design Player
- Desired Characteristics of Mobile Delivery Tools
- Characteristics of existing IMS Learning Design
Players - Characteristics of SMILE PDA Learning Design
Player - Short Live Demo of SMILE PDA Learning Design
Player
3Definitions of m-Learning
- m-learning (mobile learning) is defined as the
ability of using handheld devices to access
learning resources 1 - Three ways of learning can be considered mobile.
Learning is mobile in terms of space it is
mobile in different areas of life it is mobile
with respect of time 2 - m-learning refers to the use of mobile and
handheld IT devices, such as PDAs, mobile phones,
laptops and tablet PCs, in teaching and learning
3
1 Kinshuk, Suhonen J., Sutinen E. and Goh T.
(2003). "Mobile Technologies in Support of
Distance Learning". Asian Journal of Distance
Education, 1 (1), 60-68 (ISSN 1347 9008) 2
Vavoula G. N. and Sharples M. (2002). KleOS A
Personal, Mobile, Knowledge and Learning
Organisation System. In Milrad M. , Hoppe HU and
Kinshuk (Eds), In Proc. of the IEEE International
Workshop on Wireless and Mobile Technologies in
Education WMTE 2002, pp 152 156, Los Alimatos,
USA 3 Wood K. (2003). Introduction to Mobile
Learning (M Learning) Available at
http//ferl.becta.org.uk/display.cfm?page65catid
192resid5194printable1
4Dimensions of m-Learning
Pedagogy (Scenarios Activities)
Devices
mLearning
Connectivity
Content
5Technological Limitations
- Device limitations
- Small screens limit the amount and type of
information that can be displayed (mobiles and
PDAs) - Limited storage capacities (especially mobiles
and PDAs) - Connectivity limitations
- Bandwidth may degrade with a larger number of
users when using wireless networks - Design considerations
- Lack of common platform specifications (eg.
Different sized screens - horizontal screens with
some handheld computers, small square screens
with mobile phones), difficult to develop content
that will work anywhere
6Some Thoughts about m-Learning
- During the last years m-learning has attracted
the attention of technology-enhanced learning
community mainly as a side effect of the growth
of the mobile communications industry - While the educational added-value of m-learning
is under investigation, technological efforts are
much needed to align m-learning technologies with
the current state-of-the-art in TeL.
7The SMILE Project
- SMILE Supporting Vocational Education and
Training through Mobile Learning Environments - Funded by the European Commission through the
Leonardo de Vinci Programme - Aims to address the urgent need for building a
new generation of vocational training services
for the provision of on-demand lifelong learning
competence and skills development, not subject to
time and place restrictions - (http//smile.iti.gr)
8Target Groups in SMILE
- mTraining Content Suppliers the entity
responsible for designing and developing
independent mTraining Resources in the form of
"Learning Objects", suitable for mobile delivery - mTraining Activities Suppliers the entity
responsible for designing mTraining
Activities/Courses as a synthesis of a number of
appropriately selected mTraining Resources based
on a predefined scenario that reflects the
training approach of this particular course. - mTraining Services Providers the entity
responsible for designing mTraining Programmes as
a synthesis of mTraining Courses and delivering
mTraining services to end users
9The SMILE m-Learning Environment
10Needs of Target Groups in SMILE
- mTraining Content Suppliers need to convert
their existing eTraining Resources (or create new
resources) so as to be suitable for mobile and
wireless delivery - mTraining Activities Suppliers need to define
training scenarios populated with appropriately
selected mTraining Resources in order to develop
their mTraining Activities/Courses - mTraining Services Providers need to have access
to mTraining courses in order to provide
mTraining services (course delivery and support)
to their end users
11What is needed in the SMILE m-Learning
Environment?
- Tools to empower the different target groups in
their various capacities - To adopt and possible enhance widely spread
international TeL specifications (such as IMS
Learning Design), so as to be able to include
m-learning in large scale TeL business cases.
12Why Adopting IMS Learning Design?
- Our m-learning activities will not be isolated
form the rest of our e-learning activities and
services - Different m-learning service providers can deploy
and re-use m-learning activities from common
pools (like repositories of IMS LD learning
activities) - M-Learning activities can be inter-exchanged
between different m-training settings - Appropriate software can be developed to run
these m-learning activities via different devices.
13Desired Characteristics of Mobile Delivery Tools
- Limited Internet Connectivity need during the
execution of mobile activities. - Lightweight, so as to be able to be installed at
mobile devices such as PDAs or Smartphones, with
limited storage capacity. - Render the educational content to the display of
the mobile device in use.
14Existing IMS Learning Design Players
- Coopercore (http//coppercore.sourceforge.net/)
- Reload Player (http//www.reload.ac.uk/)
- SLED (http//sled.open.ac.uk/web/tech/index.jsp)
15Characteristics of Existing IMS Learning Design
Players
- Server side players, which means that the user
needs to be connected to the internet during the
entire execution time - If they are running locally to the users device,
they need to load a Web Server, which implies the
need for high computational power, extra memory
and storage capacity from the mobile device in
use. - They have not been specially designed for
delivery through mobile devices. The educational
content can not be automatically adjusted
(rendered) to the size of the display of the
device
16Characteristics of SMILE PDA Learning Design
Player
- It is a client-side IMS Learning Design Player.
This means that, it does not require the constant
connection to the internet when executing
learning activities, since both the player and
the educational content used are stored locally. - The size of the SMILE PDA Learning Design Player
is very small (less than 1 MB), and no third
party software components are needed in order to
execute learning activities through mobile
devices. - Renders HTML-based content and flash files. The
content can be scaled up or scaled down according
to the size of the device display. - Supports the enrolment of multiple roles/actors,
such as individual learners, groups of learners,
tutors, etc. - Supports asynchronous messaging between different
actors/users.
17Short Live Demo of SMILE PDA Learning Design
Player
- Open an m-Training Course
- Select the indented role for participating to the
m-Training Course - Navigate through the m-Learning Activities
Structure - Execute Activities and Complete the Course
18Contact Details
- Demetrios Sampson (sampson_at_iti.gr)
- Advanced e-Services for the Knowledge Society
Research Unit (ASK) - Informatics and Telematics Institute (ITI)
- Center for Research and Technology Hellas (CERTH)
- (http//www.ask4research.info)