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Delivering IMS Learning Design Activities via Mobile Devices

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Title: Delivering IMS Learning Design Activities via Mobile Devices


1
Delivering IMS Learning Design Activities via
Mobile Devices
Demetrios Sampson (sampson_at_iti.gr) Kerstin Götze
(goetze_at_lmr.khm.de) Panayiotis Zervas
(pzervas_at_iti.gr) Pythagoras Karampiperis
(pythk_at_iti.gr)
This work is licensed under the Creative Commons
Attribution-NoDerivs-NonCommercial License. To
view a copy of this license, visit
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2
Outline
  • Introduction to m-Learning
  • Some Definitions
  • Dimensions of m-Learning
  • Limitations imposed by mobile/wireless
    technologies
  • The SMILE m-Learning Environment
  • The SMILE Project
  • Target Groups in SMILE
  • Needs of Target Groups in SMILE
  • The SMILE PDA Learning Design Player
  • Desired Characteristics of Mobile Delivery Tools
  • Characteristics of existing IMS Learning Design
    Players
  • Characteristics of SMILE PDA Learning Design
    Player
  • Short Live Demo of SMILE PDA Learning Design
    Player

3
Definitions of m-Learning
  • m-learning (mobile learning) is defined as the
    ability of using handheld devices to access
    learning resources 1
  • Three ways of learning can be considered mobile.
    Learning is mobile in terms of space it is
    mobile in different areas of life it is mobile
    with respect of time 2
  • m-learning refers to the use of mobile and
    handheld IT devices, such as PDAs, mobile phones,
    laptops and tablet PCs, in teaching and learning
    3

1 Kinshuk, Suhonen J., Sutinen E. and Goh T.
(2003). "Mobile Technologies in Support of
Distance Learning". Asian Journal of Distance
Education, 1 (1), 60-68 (ISSN 1347 9008) 2
Vavoula G. N. and Sharples M. (2002). KleOS A
Personal, Mobile, Knowledge and Learning
Organisation System. In Milrad M. , Hoppe HU and
Kinshuk (Eds), In Proc. of the IEEE International
Workshop on Wireless and Mobile Technologies in
Education WMTE 2002, pp 152 156, Los Alimatos,
USA 3 Wood K. (2003). Introduction to Mobile
Learning (M Learning) Available at
http//ferl.becta.org.uk/display.cfm?page65catid
192resid5194printable1
4
Dimensions of m-Learning
Pedagogy (Scenarios Activities)
Devices
mLearning
Connectivity
Content
5
Technological Limitations
  • Device limitations
  • Small screens limit the amount and type of
    information that can be displayed (mobiles and
    PDAs)
  • Limited storage capacities (especially mobiles
    and PDAs)
  • Connectivity limitations
  • Bandwidth may degrade with a larger number of
    users when using wireless networks
  • Design considerations
  • Lack of common platform specifications (eg.
    Different sized screens - horizontal screens with
    some handheld computers, small square screens
    with mobile phones), difficult to develop content
    that will work anywhere

6
Some Thoughts about m-Learning
  • During the last years m-learning has attracted
    the attention of technology-enhanced learning
    community mainly as a side effect of the growth
    of the mobile communications industry
  • While the educational added-value of m-learning
    is under investigation, technological efforts are
    much needed to align m-learning technologies with
    the current state-of-the-art in TeL.

7
The SMILE Project
  • SMILE Supporting Vocational Education and
    Training through Mobile Learning Environments
  • Funded by the European Commission through the
    Leonardo de Vinci Programme
  • Aims to address the urgent need for building a
    new generation of vocational training services
    for the provision of on-demand lifelong learning
    competence and skills development, not subject to
    time and place restrictions
  • (http//smile.iti.gr)

8
Target Groups in SMILE
  • mTraining Content Suppliers the entity
    responsible for designing and developing
    independent mTraining Resources in the form of
    "Learning Objects", suitable for mobile delivery
  • mTraining Activities Suppliers the entity
    responsible for designing mTraining
    Activities/Courses as a synthesis of a number of
    appropriately selected mTraining Resources based
    on a predefined scenario that reflects the
    training approach of this particular course.
  • mTraining Services Providers the entity
    responsible for designing mTraining Programmes as
    a synthesis of mTraining Courses and delivering
    mTraining services to end users

9
The SMILE m-Learning Environment
10
Needs of Target Groups in SMILE
  • mTraining Content Suppliers need to convert
    their existing eTraining Resources (or create new
    resources) so as to be suitable for mobile and
    wireless delivery
  • mTraining Activities Suppliers need to define
    training scenarios populated with appropriately
    selected mTraining Resources in order to develop
    their mTraining Activities/Courses
  • mTraining Services Providers need to have access
    to mTraining courses in order to provide
    mTraining services (course delivery and support)
    to their end users

11
What is needed in the SMILE m-Learning
Environment?
  • Tools to empower the different target groups in
    their various capacities
  • To adopt and possible enhance widely spread
    international TeL specifications (such as IMS
    Learning Design), so as to be able to include
    m-learning in large scale TeL business cases.

12
Why Adopting IMS Learning Design?
  • Our m-learning activities will not be isolated
    form the rest of our e-learning activities and
    services
  • Different m-learning service providers can deploy
    and re-use m-learning activities from common
    pools (like repositories of IMS LD learning
    activities)
  • M-Learning activities can be inter-exchanged
    between different m-training settings
  • Appropriate software can be developed to run
    these m-learning activities via different devices.

13
Desired Characteristics of Mobile Delivery Tools
  • Limited Internet Connectivity need during the
    execution of mobile activities.
  • Lightweight, so as to be able to be installed at
    mobile devices such as PDAs or Smartphones, with
    limited storage capacity.
  • Render the educational content to the display of
    the mobile device in use.

14
Existing IMS Learning Design Players
  • Coopercore (http//coppercore.sourceforge.net/)
  • Reload Player (http//www.reload.ac.uk/)
  • SLED (http//sled.open.ac.uk/web/tech/index.jsp)

15
Characteristics of Existing IMS Learning Design
Players
  • Server side players, which means that the user
    needs to be connected to the internet during the
    entire execution time
  • If they are running locally to the users device,
    they need to load a Web Server, which implies the
    need for high computational power, extra memory
    and storage capacity from the mobile device in
    use.
  • They have not been specially designed for
    delivery through mobile devices. The educational
    content can not be automatically adjusted
    (rendered) to the size of the display of the
    device

16
Characteristics of SMILE PDA Learning Design
Player
  • It is a client-side IMS Learning Design Player.
    This means that, it does not require the constant
    connection to the internet when executing
    learning activities, since both the player and
    the educational content used are stored locally.
  • The size of the SMILE PDA Learning Design Player
    is very small (less than 1 MB), and no third
    party software components are needed in order to
    execute learning activities through mobile
    devices.
  • Renders HTML-based content and flash files. The
    content can be scaled up or scaled down according
    to the size of the device display.
  • Supports the enrolment of multiple roles/actors,
    such as individual learners, groups of learners,
    tutors, etc.
  • Supports asynchronous messaging between different
    actors/users.

17
Short Live Demo of SMILE PDA Learning Design
Player
  • Open an m-Training Course
  • Select the indented role for participating to the
    m-Training Course
  • Navigate through the m-Learning Activities
    Structure
  • Execute Activities and Complete the Course

18
Contact Details
  • Demetrios Sampson (sampson_at_iti.gr)
  • Advanced e-Services for the Knowledge Society
    Research Unit (ASK)
  • Informatics and Telematics Institute (ITI)
  • Center for Research and Technology Hellas (CERTH)
  • (http//www.ask4research.info)
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