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Scalability

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No weapon, single sensor, mobility and comm to meet COP needs. ( TEMO) ... Adding filtering so that SORD clients register what objects and interactions ... – PowerPoint PPT presentation

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Title: Scalability


1
Scalability
2
Entity Scalability Scope
  • RIB Requirement 125 At least 15,000 entities
    32,000 desired (base line capability) (ACR)
    Representation lower than MR/LR that can
    stimulate Bde and below C4I devices necessary to
    develop for the CMD and Staff to see the COP
    (BLUFOR OPFOR). No weapon, single sensor,
    mobility and comm to meet COP needs. (TEMO)
  • Two use cases, ACR and TEMO with some overlap
  • Support 15-32,000 entities for (ACR)
  • Strong Data Collection Requirements and Causal
    Analysis requirements
  • No identified C4I requirements
  • Support 15-32,000 entities with C4I stimulation
    necessary for Command and Staff to visualize the
    COP (TEMO)
  • At a minimum, an entity has a single sensor,
    has mobility capability, can generate comms, but
    does not necessarily have a weapon
  • C4I Stimulation requirement (outgoing, no
    identified incoming)
  • Implies thousands of entities pushing out C4I
    messages

3
System Impacts C4I Setup/Models
  • C4I
  • Requirements to stimulate thousands of entities
    worth of traffic, including comms for Low or
    Ultra-Low Resource entities has implications to
    comms setup
  • Models Approach
  • Create low overhead C4I stimulator built with
    OneSAF Components
  • Notionally this is of a service/model that is
    watching over given set of entities and
    generating traffic on their behalf
  • Reuses existing initialization approach
  • Should significantly reduce the overhead
    associated with message traffic systemically
  • Allows maintaining existing approach for
    higher-fidelity comms
  • Conceptually, this is SIMPLE implemented with
    OneSAF components for a more seamless integration
    and initialization

4
System Impacts C4I Setup/Models
  • C4I
  • MCT C4I Setup Approach
  • Update URN specification in MCT to allow easier
    access
  • Integrate functionality from the Specify C4I
    Devices dialog into the Task Organization Pane
    to ease viewing and assignment of URNs to C4I
    devices.
  • Allows viewing of the task organization to easily
    find units/entities.
  • Filters will allow user to only see
    units/entities with C4I devices.
  • Filters will allow user to show/hide C4I devices.
  • Expand search/filters to allow user to quickly
    find desired units/entities.

5
Task Org with C4I
6
Choose C4I Device
  • The existing 'C4I Device Chooser' dialog will be
    reused when the user selects the 'Choose C4I
    device' menu item from the right click menu
    available in the URN column.

7
System Impacts MCT
  • Capacity
  • MCT needs to be able to visualize (worst case)
    32,000 entities simultaneously for the
    Battlemaster
  • Memory overhead/CPU too high per entity in v1.0
  • Improvements made to the MCT in Build 2 support
    up to 100,000 entities moving, articulating, and
    responsive
  • Control Strategy
  • Need mechanism to control this many entities, and
    allow saving that information in scenario
  • JCATS/JANUS use very low-level commands to
    control entities
  • Approach
  • Update existing Interventions approach
  • Allow interventions to be saved on route
    waypoints on the map
  • Update Interventions menu for usability
  • Workstation Assignments
  • Update User Interface

8
System Impacts Simcores
  • Requirement provides lowest-possible resolution
    for entity
  • Plan on building ULR entities based on
    requirement
  • Working out characteristics

9
System Impacts
  • Simulation
  • Optimization/Performance Analysis
  • Need to add benchmark scenarios that tests an
    equivalent-sized exercise with appropriate
    resource utilization entities, executing
    appropriate activities

10
System Impacts Distribution Capacity
  • Existing distribution approach gets ALL traffic
    to every node in the distribution
  • Has scalability limitations on number of nodes
    due to network loss problems
  • Worse though, increases memory usage across all
    nodes, since they all know everything
  • Makes long-haul challenging due to network
    latency issues
  • Approach
  • Adding filtering so that SORD clients register
    what objects and interactions they are interested
    in, and only get that information delivered to
    them (akin to DDM in HLA)
  • Built client-server distribution approach
    augments existing
  • servers are distribution of simcores updated
    through existing mechanisms
  • clients are ODB clients (MCTs, AAR, Interop
    Adapters) that update over the network through a
    new mechanism
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