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Animation CS 551 651

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The study of object movements irrespective of their speed or style of ... Revolute Joint. Prismatic Joint. More Complex Joints. 3 DOF joints. Gimbal. Spherical ... – PowerPoint PPT presentation

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Title: Animation CS 551 651


1
AnimationCS 551 / 651
  • Kinematics
  • Lecture 09

Sarcos Humanoid
2
Kinematics
  • The study of object movements irrespective of
    their speed or style of movement

3
Degrees of Freedom(DOFs)
  • The variables that affect an objects orientation
  • How many degrees of freedom when flying?
  • So the kinematics of this airplane permit
    movement anywhere in three dimensions
  • Six
  • x, y, and z positions
  • roll, pitch, and yaw

4
Degrees of Freedom
  • How about this robot arm?
  • Six again
  • 2-base, 1-shoulder, 1-elbow, 2-wrist

5
Configuration Space
  • The set of all possible positions (defined by
    kinematics) an object can attain

6
Work Space vs. Configuration Space
  • Work space
  • The space in which the object exists
  • Dimensionality
  • R3 for most things, R2 for planar arms
  • Configuration space
  • The space that defines the possible object
    configurations
  • Degrees of Freedom
  • The number of parameters that necessary and
    sufficient to define position in configuration

7
More examples
  • A point on a plane
  • A point in space
  • A point moving on a line in space

8
A matter of control
  • If your animation adds energy at a particular
    DOF, that is a controlled DOF

High DOF, no control
Low DOF, high control
9
Hierarchical Kinematic Modeling
  • A family of parent-child spatial relationships
    are functionally defined
  • Moon/Earth/Sun movements
  • Articulations of a humanoid
  • Limb connectivity is built into model (joints)
    and animation is easier

10
Robot Parts/Terms
  • Links
  • End effector
  • Frame
  • Revolute Joint
  • Prismatic Joint

11
More Complex Joints
  • 3 DOF joints
  • Gimbal
  • Spherical (doesnt possess singularity)
  • 2 DOF joints
  • Universal

12
Hierarchy Representation
  • Model bodies (links) as nodes of a tree
  • All body frames are local (relative to parent)
  • Transformations affecting root affect all
    children
  • Transformations affecting any node affect all its
    children

ROOT
13
Forward vs. Inverse Kinematics
  • Forward Kinematics
  • Compute configuration (pose) given individual DOF
    values
  • Good for simulation
  • Inverse Kinematics
  • Compute individual DOF values that result in
    specified end effector position
  • Good for control

14
Forward Kinematics
  • Traverse kinematic tree and propagate
    transformations downward
  • Use stack
  • Compose parent transformation with childs
  • Pop stack when leaf is reached

15
Denavit-Hartenberg (DH) Notation
  • A kinematic representation (convention) inherited
    from robotics

16
Z-axis aligned with joint
17
X-axis aligned with outgoing limb
18
Y-axis is orthogonal
19
Joints are numbered to represent hierarchy Ui-1
is parent of Ui
20
Parameter ai-1 is outgoinglimb length of joint
Ui-1
21
Joint angle, qi, is rotation of xi-1 about zi-1
relative to xi
22
Link twist, ai-1, is the rotation of ith z-axis
about xi-1-axis relative to z-axis of i-1th frame
23
Link offset, di-1, specifies the distance along
the zi-1-axis (rotated by ai-1) of the ith frame
from the i-1th x-axis to the ith x-axis
24
Inverse Kinematics (IK)
  • Given end effector position, compute required
    joint angles
  • In simple case, analytic solution exists
  • Use trig, geometry, and algebra to solve

25
What is Inverse Kinematics?
  • Forward Kinematics

26
What is Inverse Kinematics?
  • Inverse Kinematics

27
What does look like?
28
Solution to
  • Our example

Number of equation 2
Unknown variables 3
29
Redundancy
  • System DOF gt End Effector DOF

30
  • Analytic solution of 2-link inverse kinematics

x2
y2
(x,y)
O2
?2
y0
y1
a2
?2
x1
?
a1
O1
?
?1
x0
O0
31
Failures of simple IK
  • Multiple Solutions

32
Failures of simple IK
  • Infinite solutions

33
Failures of simple IK
  • Solutions may not exist

34
Iterative IK Solutions
  • Frequently analytic solution is infeasible
  • Use Jacobian
  • Derivative of function output relative to each of
    its inputs
  • If y is function of three inputs and one output
  • Represent Jacobian, J(X), as a 1x3 matrix of
    partial derivatives

35
Jacobian
  • In another situation, end effector has 6 DOFs
    and robotic arm has 6 DOFs
  • f(x1, , x6) (x, y, z, r, p, y)
  • Therefore J(X) 6x6 matrix

36
Jacobian
  • Relates velocities in parameter space to
    velocities of outputs
  • If we know Ycurrent and Ydesired, then we
    subtract to compute Ydot
  • Invert Jacobian and solve for Xdot

37
Turn to PDF slides
  • Slides from OBrien and Forsyth
  • CS 294-3 Computer GraphicsStanfordFall 2001

38
Differential Kinematics
  • Is J always invertible? No!
  • Remedy Pseudo Inverse

39
Null space
  • The null space of J is the set of vectors which
    have no influence on the constraints
  • The pseudoinverse provides an operator which
    projects any vector to the null space of J

40
Utility of Null Space
  • The null space can be used to reach secondary
    goals
  • Or to find comfortable positions

41
Calculating Pseudo Inverse
  • Singular Value Decomposition

42
Redundancy
  • A redundant system has infinite number of
    solutions
  • Human skeleton has 70 DOF
  • Ultra-super redundant
  • How to solve highly redundant system?

43
Redundancy Is Bad
  • Multiple choices for one goal
  • What happens if we pick any of them?

44
Redundancy Is Good
  • We can exploit redundancy
  • Additional objective
  • Minimal Change
  • Similarity to Given Example
  • Naturalness

45
Naturalness
  • Based on observation of natural human posture
  • Neurophysiological experiments

46
Conflict Between Goals
ee 2
ee 1
base
47
Conflict Between Goals
Goal 1
ee 2
ee 1
base
48
Conflict Between Goals
Goal 2
ee 2
ee 1
base
49
Conflict Between Goals
Goal 2
Goal 1
ee 2
ee 1
base
50
Conflict Between Goals
Goal 2
Goal 1
ee 2
ee 1
base
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