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Academic Innovation

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Title: Academic Innovation


1
Academic Innovation
  • A Shared Agenda with AcademiaNovember-December
    2004
  • Academic Innovation Group
  • Microsoft Research

2
This talk will cover
  • Technological and social challenges with
    potential impact to curriculum
  • MSRs approach to academic collaboration
  • Resources for curriculum development
  • Major Curriculum-Focused Initiatives
  • The Curriculum Repository
  • Exploratory Initiatives
  • Working together on the future of computing
    curriculum

3
Technological Challenges
4
Social/Organizational Challenges
  • Gender Equity and Diversity
  • Relevance of the computing disciplines
  • Rate of change Industry vs. Academia
  • In todays global workforce environment, it is
    unclear which jobs we should be educating
    students to perform
  • No general consensus yet on the model for
    education for the 21st century

5
Frequently-Asked Questions
  • What should security-focused courses contain?
    What does industry think?
  • What is the current state of Software Engineering
    practices in industry?
  • How can Technology best be used to enhance
    learning?
  • Which are the important and emerging disciplines
    and how do we respond?
  • Where can examples of curricula using Microsoft
    technologies be found?
  • How do we increase diversity and promote
    retention, especially of women and
    under-represented minorities?
  • What will enhance relevance of technical courses?

6
Developing a Shared Agendafinding common ground
INDUSTRY
ACADEMIA
Early exposureto complexconcepts
Early hands-on taught throughout the curriculum
Retention earlystudent interest relevance
Shorten ramp-up time on large, complex projects
7
Current Domain Based Effortswith resulting
assets to be available worldwide
  • Security (etc.)
  • Current engineering practices
  • New pedagogy
  • New and growing discipline
  • New and growing discipline
  • Diversity Policy Retention
  • Delivery mechanism
  • Increased relevance
  • Next emerging discipline?
  • Next emerging discipline?

Note that some curriculum-creation efforts
associated with these initiatives involve RFPs.
Currently RFPs are open to regions within the
MSR-Redmond charter North America, Latin America
and India
8
Trustworthy Computing Curriculum
  • TwC Everywhere

9
Trustworthy Computing Curriculum
  • Background
  • Students do not necessarily learn important
    background in trustworthy computing.
  • Both industry and universities realize TwC tenets
    need to be infused throughout undergrad
    curriculum in Computing majors
  • We work with professors worldwide to develop
    content and identify courses to target
  • Intended Assets
  • Courses available in Fundamentals of Trustworthy
    Computing focus areas
  • Delivery through curriculum repository, national
    security digital libraries (National Information
    Assurance Training and Education Center, CITIDEL,
    etc)
  • Outcomes
  • Worldwide community of interest established
    publication, conference activity
  • Increased students exposed to TwC curriculum
  • TWC curriculum strategy tied to larger Industry,
    Homeland Security recommendations
  • Programmatic Delivery
  • 20 courses focusing on pillars of TwC (10 after
    the first year)
  • Mini-workshop
  • Advisory board

10
Software Engineering
  • Breakthroughs inEngineering Excellence

11
Software Engineering Curriculum
  • Background
  • Industry ranks SWE experience very highly in
    potential engineering applicants
  • National organizations, ABET, NSF, SIGCSE, ASEE
    dont always stress importance of SWE curriculum
  • Strong Microsoft and MSR focus on SWE, Excellence
    in Engineering
  • Intention
  • A vibrant exchange of ideas among academics, MSR
    and the Engineering Excellence group.
  • Opportunity to advance state of the art by
    embracing great ideas from academia as well as
    bringing industry experience to bear.
  • Outcomes
  • Microsoft and Universities collaborate to add
    best practices to SWE discipline and map
    long-term results
  • Great innovative SWE curriculum available through
    repository, digital libraries
  • Currently focusing on Formal Methods
  • Programmatic Delivery
  • At least four new high quality courses available
    for wide dissemination
  • Distinguished Speakers Series
  • Continuing engagement through EPICS, NSF and ABET

12
Technology-Enhanced Curriculum
  • Tablet PCs in Curriculum

13
Technology Enabled Curriculum
  • Background
  • FY05 Theme Tablets PCs in Computing Curriculum
    - Major topic in academia
  • Technology has major potential impact on teaching
    learning MS technologies can play an important
    role (Tablet PCs, Conference XP, Pocket PCs,
    OneNote)
  • Much progress has been made in mobility-focused
    pedagogy and curriculum
  • New technology creates genuine opportunity to add
    unique value by enabling pedagogical models not
    possible without it.
  • New uses of technology brings computing to
    non-majors A passionate Community of
    Practitioners is emerging, in computing and
    non-computing disciplines
  • Intention
  • Enablement of the strong emerging community of
    Tablet PC proponents
  • Outcomes
  • A strong portfolio of Tablet-enabled courses
    available for dissemination across academia.
  • Programmatic Delivery
  • 8-10 high quality courses and other curriculum
    objects innovating with Tablet PCs
  • Tablet PC Workshop
  • Some targeted funding, especially in
    transformative models

14
Robotics and Gaming in Curriculum
  • Rapidly Emerging Curricula

15
Robotics an emerging curriculum
  • Background
  • Robotics is growing rapidly as a means to teach
    Embedded Systems, SWE, and sometimes to reform
    whole engineering programs.
  • Represents next generation embedded systems
  • These courses are useful for attracting and
    retaining students through exciting hands-on
    experiential learning.
  • Robots have coolness with strong appeal to new
    developers
  • Intention
  • Robotics courseware SWE targeted to
    programmable mechanical device (robot)
  • Outcomes
  • Results of Targeted Funding inform future
    strategy in robotics curriculum
  • Valuable insights about robotics and education
    for Industry
  • New community of academic and industrial
    partners.
  • The potential to forge a new platform standard
    and significant effective robotics curriculum
    disseminated widely through digital repositories
  • Programmatic Delivery
  • Carefully targeted projects intended to establish
    standardized platforms, new pedagogical
    techniques
  • Pedagogical programs closely coordinated with
    research activities

16
Gaming also rapidly emerging
  • Background
  • Gaming is a multi-billion dollar industry larger
    than the film industry
  • Represents, new, rapidly developing part of the
    Computing Curriculum
  • Schools want these courses to attract, retain
    students.
  • Microsoft has assets are useful in this area in
    academia DirectX (PC)
  • Intention
  • Beneficial dialogue between academics, MSR and
    Microsoft gaming groups
  • Valuable insights about gaming and education
    strategy
  • Outcomes
  • Innovative Game development courses using latest
    technology and platforms disseminated widely
    through digital repositories
  • Academic game engine enabling rapid directX
    prototyping
  • Significant publication and conference presence
  • Improve pipeline of game developers
  • Programmatic Delivery
  • 4-6 new high quality courses and other curriculum
    robotics teaching gaming
  • A few targeted, exploratory projects (game
    engines, etc.)
  • Active participation in the community

17
Gender Equity
  • 50/50 by 2020

18
Gender Equity Initiative
  • Background
  • Dearth of women in CS is an importance workforce
    problem and equal opportunity issue.
  • Half our customers are women a diverse workforce
    builds better products.
  • More women in computing is a top priority of both
    academia and industry.
  • Intention
  • Microsoft has the opportunity to help to
    positively influence the pipeline.
  • Identify and partner with key organizations and
    schools to develop programs to significantly
    increase in number of women entering and
    graduating from Computer-related programs
    nationwide
  • Outcomes
  • Successful attraction and retention programs that
    can scale broadly
  • Partnerships with other industry leaders,
    foundations and national organizations
  • Develop collection and dissemination of
    effective, successful initiatives for use
    worldwide
  • Programmatic Delivery
  • Identify holes in existing research and programs
    fund pilots to address the needs
  • Sponsor high-value programs of scale CRA-W
    Graduate Cohort example
  • Highlight successes in national forums

19
Curriculum Repository
  • Sharing Assetswith Academia

20
Key Digital Decade Skills
  • Systems programming (millions of lines of code)
  • Distributed Computing and web services
  • Security and Trustworthy Computing
  • Human-Computer Interaction

Fundamental Questions Asked by Faculty
  • How do core CS/CE/MIS concepts map to
    Microsoft technologies? Its all about teaching
    concepts, not technology products.
  • Who else is teaching the subject and what
    materials are they using to teach it?
  • How will Microsoft help me deal with limited
    time and resources in the face of rapidly
    changing technology?

21
The Curriculum Repository
http//www.msdnaa.net/curriculum
22
Repository Content
  • Multiple sources of Content
  • Submissions directly from the academic community
  • Content developed by Microsoft
  • Content developed by Course Development companies
  • 1,500 hrs of content in database today
  • Presentations
  • Lab Exercises
  • Sample Code
  • Sample Databases
  • University URLs that have courses addressing
    Microsoft technology
  • Open License terms for academia
  • You may use, copy, reproduce, distribute and/or
    create derivative works of this Curriculum only
    for academic purposes.
  • You may distribute this Curriculum within your
    academic institution.
  • You may publish the Curriculum on websites for
    academic purposes.

23
Further Information
  • Curriculum Repository http//www.msdnaa.net/curri
    culum
  • Your feedback is welcome

24
Questions?
25
Appendix
26
A Shared Agenda
27
RFPs http//research.microsoft.com/ur/us/fundingo
pps/default.aspx
28
Subject Areas of Interest
29
CS Body of Knowledge (ACM)
Programming Fundamentals
Algorithms Complexity
Architecture Organization
Social Prof. Issues
Discrete Structures
Operating Systems
Computational Sc. Numerical Methods
Programming Languages
Net-Centric Computing
Graphics Visual Programming
Information Management
Human Comp. Interaction
Intelligent Systems (AI)
Software Engineering
Source Steelman Draft 2001, ACM
30
Microsoft and AcademiaIntersections of Subjects
and Technologies
Programming Languages
Information Management
Net-centric Computing
Graphics Visual Programming
OO Languages
Programming the Web, Wireless, Mobile Computing,
Network Security, Virtual Runtimes
Data Storage, Transaction Mgmt
Graphics, Modeling, Animation, Visualization
.NET Framework and C/VB/J/C/ Component
Pascal/Scheme/ Fortran/
SQL Server DataSets/XML ADO .NET Visio and UML
XML Web Services, .NET Framework .NET Compact
Framework, MIT, SQL CE, ASP .NET
WinForms, WebForms, GDI Libraries, Direct X
31
Microsoft and AcademiaIntersections of Subjects
and Technologies
Operating Systems
Software Engineering
Human Computer Interaction
Senior/Capstone Projects
File I/O, Resource Mgmt, Security, Memory Mgmt,
Threading, Virtual Runtimes
System Analysis and Design, Component
Programming, Distributed Systems
Professional Practice
Using a GUI Toolkit, Cross-platform UI design,
Multi-media applications
Build compiler extensions to any .NET language,
Extend VS .NET AE Assignment Manager (Shared
Source) Pocket PC SDK, Smartphone SDK, Tablet PC
SDK
.NET Framework DirectX, Speech SDK
.NET Framework, XML Web Services using Soap
Toolkit, WSDK, UDDI SDK , VS .NET, Visio
.NET Framework on any OS
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