Human Role in Lunar Landing - PowerPoint PPT Presentation

About This Presentation
Title:

Human Role in Lunar Landing

Description:

... due to non-Lambertian regolith reflectance, weak gravitational 'down' cues. ... Regolith reflectance is not Earthlike (non-Lambertian) ... – PowerPoint PPT presentation

Number of Views:46
Avg rating:3.0/5.0
Slides: 18
Provided by: charle198
Learn more at: https://ser.sese.asu.edu
Category:

less

Transcript and Presenter's Notes

Title: Human Role in Lunar Landing


1
Human Role in Lunar Landing
  • Charles M. Oman, Ph.D.
  • Director, Man Vehicle Laboratory
  • Massachusetts Institute of Technology
  • Sensorimotor Adaptation Research Team Leader
  • National Space Biomedical Research Institute
  • coman_at_mit.edu
  • Go for Lunar Landing
  • From Terminal Descent to Touchdown
  • Tempe, Arizona, March 4 2008

2
Human Role in Lunar Landing
  • Technology has improved since Apollo but human
    brain has not.
  • What is proper allocation of tasks between human
    and machine ?
  • Apollo 11 workload was 13 on a scale of 10.
  • Crew needs support for autonomous time critical
    decision making, e.g. landing site
    re-designation, abort, failure diagnosis.
  • Should pilot have final control authority, or
    just a vote ?
  • Will pilots trust automation ?
  • Automation surprise Why did it do that ?...
  • Are modes intuitive ? Whats it doing now ?
    What next ?
  • Is automation clumsy to re-program ?
  • Can crew gracefully revert to lower automation
    levels, or must they revert to full manual?

3
  • Fully automatic landings to within 10 m of a
    touchdown point at well surveyed sites will be
    technically possible.
  • Safety and certification costs considerations
    dictate capability for manual control of flight
    path and attitude (NASA HRR 8705.2A34495)
  • Crew will visually evaluate touchdown area, then
    approve, re-designate, or fly manually.
  • Manual flight will likely remain the operational
    baseline.
  • As on Shuttle Train as you fly fly as you
    train
  • Astronauts are pilots and explorers, not cargo.
  • Crew will have HUDs, cockpit map, profile,
    perspective terrain displays of 3D DEM terrain
    data and trajectory to enhance situation
    awareness and prevent geographic disorientation.
  • Flight path predictors, recommended touchdown
    zones, and fuel range circles will aid decision
    making.

4
  • 0.5 m terrain features arent visible to the
    naked eye till 4000 feet away. (5 arc min vs .5
    for lidar)
  • Humans have difficulty judging surface slope,
    smoothness, shape, and size
  • Shape-from-shading Crater-Illusion craters
    seem convex, rather than concave when viewed
    looking down-sun.
  • Shadow size depends on sun elevation.
  • Surface slope may be misjudged due to
    non-Lambertian regolith reflectance, weak
    gravitational down cues.
  • Crater, boulder, and rock size is ambiguous
    they occur in all sizes.
  • Harder to judge distance due to lack of
    atmospheric light scattering. Distant objects
    have unnaturally higher contrast, darker color.
  • Does Earthshine alone provide sufficient
    illumination ?
  • Sensor images may be difficult to interpret.

5
  • Handling qualities will be superior to Apollo LM.
  • Translations require large vehicle rotations.
    When visual or vestibular cues are ambiguous,
    sensory PIOs are possible.
  • During final descent
  • Crew cannot see terrain directly beneath. Apollo
    style slow forward translation keeps touchdown
    point in view.
  • Dust grayout below 50-100 reduces visual
    altitude, attitude and translation cues (e.g.
    A12, 15 helicopter brownout accidents)
  • Streaming dust can create visual illusion of
    backward movement. LLTV did not model lunar
    visual environment.
  • Conclusions
  • Early human-in-the-loop simulation is critical
    for automation development. Reduces subsequent
    need to train around design deficiencies !
  • Simulators must accurately model both visual and
    motion cues.
  • Research needed on e.g. sim dust models, motion
    washout, sensory PIOs.

6
(No Transcript)
7
Backups
8
Distance and Slope Judgment
9
Shape from Shading
  • Which crater appears concave ?
  • Shape is inferred from shading employing a light
    from above assumption - even in orbital flight.

(Oman, 2003)
10
Geographic Disorientation
  • Apollo 15
  • A15 crew realized they werent heading for
    planned spot, and didnt know exactly where they
    were relative to any familiar landmarks. So
    they picked a smooth area nearby and headed for
    it. (Mindell, 2007)
  • The problem was, when we pitched over and began
    to look out the window, there was nothing there
    !
  • I was very surprised that the general terrain
    was as smooth and flat as it was..there were very
    few craters that had any shadow at all, and very
    little definition. (Dave Scott)

11
Landing Zone Assessment
  • Apollo goal touchdown on lt 5 deg slope, lt 2 ft.
    variations
  • Perceptual limitations
  • Cognitive map includes only large landmarks.
  • Fractal terrain, difficult to remember/recognize.
  • 0.5 m landmarks become visible at 4000 feet.
  • Regolith reflectance is not Earthlike
    (non-Lambertian)
  • Slope difficult to judge at steep visual angles
  • Shading elevation cues are ambiguous.
  • Light from behind/below can make craters appear
    convex

Apollo 15
12
Dust Grayout
  • Grayout at lt 50-100 causes progressive loss of
    horizon, altitude, position cues.
  • I couldnt tell what was underneath me I knew
    it was a generally good area and I was just going
    to have to bite the bullet and land, because I
    couldnt tell whether there was a crater down
    there or not.
  • It turned out there were more craters there than
    we realized, either because we didnt look before
    the dust started or because the dust obscured
    them

Pete Conrad, Apollo 12
13
(No Transcript)
14
Touchdown Terrain Awareness
  • Crew cannot see below and behind. Must remain
    aware of the terrain beneath during descent.
  • Apollo 15 landing gear overlapped edge of a small
    crater. Descent engine bell damaged by crater rim.

15
STS-3 unexplained PIO
16
Manual vs. Automatic
  • Constellation Lunar Lander will have autonomous
    landing capability - needed for uncrewed
    operations.
  • NASA Spacecraft Human Rating Requirements require
    capability for manual control of flight path and
    attitude.
  • Apollo 14-17 LEMs had autoland capability -
    though it was never used. Why ?
  • John Young Because the place we were landing
    was saturated in craters and the automatic system
    didnt know where the heck the craters were, and
    I could look out the window and see them. Why
    trust the automation anyways? Youre responsible
    for the landing. You know where you want to land
    when you look out the window and why dont you
    make sure you land there?

(Cummings, et al 2005)
17
Semi-Autonomous Option
  • ALHAT method (in development)
  • Lidar scans terrain at 7K, automation suggests
    landing spot

too far for terrain sensors
too high for window view
too far for human eye
7000
4000
  • Crew visually confirms site and either
  • approves
  • redesignates, or
  • flies manually

too shallow for terrain sensors
(Forest et al, 2007 Brady, et al 2007)
Write a Comment
User Comments (0)
About PowerShow.com