Title: ICS 52: Introduction to Software Engineering
1ICS 52 Introduction to Software Engineering
- Lecture Notes for Summer Quarter, 2003
- Michele Rousseau
- Topic 7
- Partially based on lecture notes written by
Sommerville, Frost, Easterbrook. Duplication of
course material for any commercial purpose
without the written permission of the lecturers
is prohibited
2Todays Lecture
- Architecture the story continues
- Intro to Design
3Model - View - Controller (MVC)
Model - application data and its behavior
User
Sees
Uses
Controller - user input
View
Controller
View - display of model
Updates
Manipulates
One model can be associated with multiple views.
Model
4Model View Controller
- Special case of the Repository Model the Model
is central - 3 logical parts
- The Model
- maintains the domain knowledge
- A Controller
- which manages the sequences of user interactions
- The View
- the UI display
- The View is independent
5MVC Pros/Cons
- Advantages
- Maintains consistency
- Multiple views
- Disadvantages
- Performance bottleneck
6Event-driven systems
- Driven by externally generated events where the
timing of the event is outwith the control of the
sub-systems which process the event - Two principal event-driven models
- Broadcast models. An event is broadcast to all
sub-systems. Any sub-system which can handle the
event may do so - Interrupt-driven models. Used in real-time
systems where interrupts are detected by an
interrupt handler and passed to some other
component for processing - Other event driven models include spreadsheets
and production systems
7Broadcast Model
announce event
agent
agent
listen for event
broadcast medium
broadcast medium
agent
agent
announce event
listen for event
- Examples
- debugging systems (listen for particular
breakpoints) - database management systems (for data integrity
checking) - graphical user interfaces
8Broadcast model
- Effective in integrating sub-systems on different
computers in a network - Sub-systems register an interest in specific
events. When these occur, control is transferred
to the sub-system which can handle the event - Control policy is not embedded in the event and
message handler. Sub-systems decide on events of
interest to them - However, sub-systems dont know if or when an
event will be handled
9Broadcast Pros/Cons
- Interesting properties (Pros)
- announcers of events dont need to know who will
handle the event - Supports re-use, and evolution of systems (add
new agents easily) - Disadvantages
- Components have no control over ordering of
computations
10Selective broadcasting
11Interrupt-driven control
Interrupts have handlers memory location
12Interrupt-driven systems
- Used in real-time systems
- fast response to an event is essential
- There are known interrupt types with a handler
defined for each type - Each type is associated with a memory location
and a hardware switch causes transfer to its
handler - Allows fast response but complex to program and
difficult to validate
13Interrupt Driven (Pros/Cons)
- Pros
- Very Fast Responses
- Cons
- Complex to program
- Difficult to validate
- Difficult to change
- of interrupts limited by hardware constraints
- However can map several events into 1 interrupt
14Modular decomposition
- Breaking it down
- Smaller than subsystems
- Another structural level where sub-systems are
decomposed into modules - Two modular decomposition models covered
- data-flow model (pipe filter)
- decomposed into functional modules which
transform inputs to outputs - object model
- decomposed into interacting objects
- If possible, decisions about concurrency should
be delayed until modules are implemented
15Pipe Filter (Data Flow Model)
pipe
pipe
filter
filter
pipe
pipe
filter
filter
pipe
pipe
pipe
filter
pipe
filter
pipe
- Example
- Compilers
- Lexical Analysis -gt parsing -gt semantic analysis
-gt code generation
16Pipe Filter
- Filters are Subsystems
- Filters communicate via streaming data(Pipes)
- A filter receives data from its input pipe
- processes it
- sends it to its output pipe
- A pipe essentially connects any one filter output
to any other filter input. - Any given filter would only have knowledge of its
input data format and not any other filter. - one-way, sequential processing
17Pipe Filter
- Interesting properties
- filters dont need to know anything about what
they are connected to - filters can be implemented in parallel
- behavior of the system is the composition of
behavior of the filters - specialized analysis such as throughput and
deadlock analysis is possible - Variants of this approach are very common.
- When transformations are sequential, this is a
batch sequential model which is extensively used
in data processing systems
18Pipes Filters Pros/Cons
- Pros
- good for transforming data streams without user
intervention - Intuitive (I/O)
- Cons
- However, this architecture is not well suited for
a system of complex interactions between
components. - Not really suitable for interactive systems
19Invoice processing system
Pipe Filter Example
20Object Models
method invocation
method invocation
object
object
object
object
method invocation
object
method invocation
- Data hiding (internal data representations are
not visible to clients)
21Object models
- Structure the system into
- loosely coupled objects
- well-defined interfaces
- Objects call on services (methods) from other
objects - Object-oriented decomposition is concerned with
identifying - object classes
- their attributes
- their operations
- When implemented, objects are created from these
classes and some control model used to coordinate
object operations
22Invoice processing system
23Object Models Pros/Cons
- Pros
- Can decompose problems into sets of interacting
agents - Easily modified (loose coupling)
- Reusability
- Cons
- objects must know the identity of objects they
wish to interact with - Difficult to represent complex entities as
objects
24Domain-specific architectures
- Architectural models which are specific to some
application domain - Two types of domain-specific model
- Generic models
- abstractions from a number of real systems and
which encapsulate the principal characteristics
of these systems - Reference models
- more abstract, idealised model. Provide a means
of information about that class of system and of
comparing different architectures
25Domain-specific Architectures
- Generic
- Bottom-up built from existing systems
- Reference
- Top-Down Abstract representations
- May not reflect the architecture of existing
systems
26Generic models
- Compiler model is a well-known example although
other models exist in more specialised
application domains - Lexical analyser converts input token into
internal form - Symbol table holds names and types used
- Syntax analyser builds syntax tree
- Syntax tree internal structure of program
- Semantic analyser uses info from Symbol table
and syntax tree to check semantic correctness - Code generator uses syntax tree to generate
machine code - Generic compiler model may be organised according
to different architectural models
27Compiler model
28Language processing system
29Reference architectures
- Reference models are derived from a study of the
application domain rather than from existing
systems - May be used ..
- As a basis for system implementation
- to compare different systems.
- It acts as a standard against which systems can
be evaluated - OSI (open systems interconnection) model is a
layered model for communication systems
30OSI reference model
Application
31Key points
- The software architect is responsible for
deriving a structural system model, a control
model and a sub-system decomposition model - Large systems rarely conform to a single
architectural model - System decomposition models include repository
models, client-server models and abstract machine
models - Control models include centralised control and
event-driven models
32Key points
- Modular decomposition models include data-flow
and object models - Domain specific architectural models are
abstractions over an application domain. They may
be constructed by abstracting from existing
systems or may be idealised reference models
33A Professional View
Requirements
Architecture
Code
Plans, blueprints, detailed drawings,
instructions for specialists, time estimates,
material requirements estimates, permits, etc.
34Architecture, in Software and Building
- Requirements user signs off on the big picture
and some but, realistically, not all, details. - Implementation plan time frame, number of
workers, their skills and availability. - Detailed cost estimate.
- Modularize divide task into smaller parts.
- Interface with existing buildings / neighborhood
/ related software systems. - Important design decisions that are invisible to
the user type of girders, type of algorithm,
language, database system.
35Design Fundamentals - Questions
- Software is multi-person
- How can each programmer work independently of the
others? - Software is multi-version
- How can software be designed so that it is easy
to modify? - Planned modifications
- Corrective maintenance (fix flaws)
- Adaptive maintenance (adjust to changing world)
- Perfective maintenance (add features)
36Design Fundamentals - Answers
- Modularity, for three reasons
- decompose a complex system into less complex
sub-systems divide and conquer - (re-)use existing modules
- understand the system in pieces
- What makes a good module?
- High cohesion all internal parts are closely
related. - Low coupling modules rely on each other as
little as possible - Each module hides its internal structure.
37A Good Design
- is half the implementation effort!
- Rigor ensures all requirements are addressed
- Separation of concerns
- Modularity allows work in isolation because
components are independent of each other - Abstraction allows work in isolation because
interfaces guarantee that components will work
together - Anticipation of change allows changes to be
absorbed seamlessly - Generality allows components to be reused
throughout the system - Incrementality allows the software to be
developed with intermediate working results
38A Bad Design
- will never be implemented!
- Lack of rigor leads to missing functionality
- Separation of concerns
- Lack of modularity leads to conflicts among
developers - Lack of abstraction leads to massive integration
problems (and headaches) - Lack of anticipation of change leads to redesigns
and reimplementations - Lack of generality leads to code bloat
- Lack of incrementality leads to a big-bang
approach that is likely to bomb
39Design
- Architectural design
- High-level partitioning of a software system into
separate modules (components) - Focus on the interactions among parts
(connections) - Focus on structural properties (architecture)
- How does it all fit together?
- Module design
- Detailed design of a component
- Focus on the internals of a component
- Focus on computational properties
- How does it work?
40Architectural Design
- A simple diagram is not enough
- It is only a start
- Additional decisions need to be made
- Define the primary purpose of each component
- Define the interface of each component
- Primary methods of access/use
- As complete as possible
- Always requires multiple iterations
- Cannot do it right in one shot
- Use the fundamental principles