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Online Interactive Building of Presence

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CTU: Czech Technical University, Gerstner Laboratory (CZ) Coordinator ... pedometer (inertial), compass, gps. promises 5-10% error to distance ... – PowerPoint PPT presentation

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Title: Online Interactive Building of Presence


1
Online Interactive Building of Presence
Suomela J., Saarinen J., Halme A., Harmo P.
  • Description of PeLoTe-project

Project funded by the European Community under
the IST programme Future and Emerging
Technologies
2
Partners
  • CTU Czech Technical University, Gerstner
    Laboratory (CZ) Coordinator
  • Certicon CertiCon a.s. (CZ)
  • HUT Helsinki University of Technology,
    Automation Technology Lab.(FI)
  • JMUW Bayerische Julius-Maximilians Universität
    Würzburg (DE)
  • ARS Steinbeis GmbH Co. für Technologietransfer
    (DE)

3
IntroductionPeLoTe Building Presence through
Localization for Hybrid Telematic Systems
  • Scenario
  • Human and Robotic entities (HE, RE) explore
    common area
  • Both provide continuous mapping data from
    environment
  • Mapping information is processed to a common
    presence for both entities
  • Applications Rescue, military, planetary, etc.

4
Methods to be developed
  • Personal Navigation (Human dead reckoning)
  • human localization indoors
  • Human SLAM
  • human localization and mapping
  • Cooperative localization
  • Beacon based localization with the help of robots
  • Robot SLAM
  • Localization and mapping
  • Forming the presence
  • Common presence from different type of data

5
Human Entities (HE)
  • Verbal mapping information
  • Automatic localization with human dead reckoning
    and robot beacons
  • Human SLAM based onboard laser scanner, if
    feasible

6
Personal Navigation (PeNa)
  • In rescue situation the location of all men has
    to be known
  • To map the environment the position has to be
    know
  • ? human positioning needed!! (as accurate as
    possible)
  • In indoor conditions ? commercial beacons (GPS,
    Cellular, etc.) cant be used
  • ? Human dead-reckoning needed
  • ? Own beacon system to correct the accumulated
    error
  • Dead reckoning robot aided localization

7
PeNa Dead reckoning
  • DRM (dead reckoning module, commercial)
  • pedometer (inertial), compass, gps
  • promises 5-10 error to distance
  • very sensitive to pre-defined step length
  • indoors problems with heading
  • IMU (inertial measurement unit, commercial)
  • three vibration gyroscopes
  • three silicon-chip accelerometers
  • SiLMU (Stride length measuring unit, lab-made)
  • US based ankle distance meter
  • 30Hz continuous measurement
  • To be developed in the project

8
Dead reckoning, 1st tests
  • Unaccurate heading data ? accumulating position
    error
  • Distance accuracy of DRM is depending on the
    preset step length ? accumulating odometry error
  • ? dead reckoning has to be supported

9
PeNa Robot aided localization
  • Beacons on robots or dropped by the robots
  • Observer unit measures distances to beacons
  • Radio and US based low cost beacon system
  • Simple system for small distances (lt10m)

10
Human SLAM
  • To improve the dead-reckoning
  • To provide accurate measurement data
  • The first feasibility tests with Sick-scanner and
    IMU (heading only)
  • Main problems are swinging and placement in human
    body, especially floor and ceiling echoes are a
    problem
  • In future more compact scanners will be available

11
Human SLAM, feasibility tests
  • Raw laser data and position estimate (integrated
    from IMU) as inputs
  • Matching between scans with particle type
    algorithm
  • Nearest neighbour method for each particle to
    find out the best match
  • Scan to map matching by optimizing point
    distances to lines (geometric map)

12
Scanner based localization
  • Comparison between
  • scan to scan matching
  • scan to map matching
  • Heading estimation from gyroscope

13
Human SLAM, 1st results
  • Map based localization succeeded
  • Human SLAM seems feasible
  • Used algorithm is non recoverable in case of
    failing
  • Other algorithms (probabalistic approach) and
    tests in more difficult conditions are under work

14
Robot Entities
  • Controlled by the operator
  • Mapping continuously the environment
  • Sending the mapping and visual information to
    operator
  • Carry and/or drop localization beacons

15
Building Presence
  • Model(SRM) database
  • Static structures included in model
  • Objects in database
  • Geometric polygon model
  • For robots geometric map is converted to OCM
  • For Humans geometric model is visualized
  • Final updating by operator

16
Conclusions
  • Cooperative mapping of environment with robot and
    human entities
  • Project in the start phase
  • All methods will be developed, tested, integrated
    and demonstrated before end of 2004
  • Methods (partially) tested until now
  • Human dead reckoning
  • Feasibility of human slam
  • 3D modelling with augmented data
  • Stride length measurements

17
Human SLAM demo
18
Standard Resque Map (SRM)
  • SRM is the apriori map from the environment (2 or
    3D)
  • ECDIS type multi- layer structure
  • Model(map) database
  • Structure in model
  • Objects in database
  • Alarms and alarm areas
  • Sprinklers
  • Dangerous materials
  • Etc.
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