Title: eLJam Transforming Jamaica through Education, Science
1e-LJam Transforming Jamaica through Education,
Science Technology
2CREATING LIFE-LONG LEARNING
- Cooperative Learning Style thinking skills
- Teamwork and work-stations
- Sociology of the Classroom - principles
- Rules and roles
- Status and multiple abilities
- Physiology of the Classroom brain senses
- Neurobiology of learning and memory
- Pregnancy outcome and classroom performance
3SOCIOLOGY/PHYSIOLOGY OF THE CLASSROOM
4Thinking Skills
5Teamwork and Work Stations
6CREATING LIFE-LONG LEARNING
- Cooperative Learning Style thinking skills
- Teamwork and work-stations
- Sociology of the classroom - principles
- Rules and roles
- Status and multiple abilities
- Physiology of the classroom brain senses
- Neurobiology of learning and memory
- Pregnancy outcome and classroom performance
7Principles
- Writing
- Time
- Measurement
- Rules and Roles
- Shapes and Structure
- Number and Geometry
- Sensing and Perception
- Reading and Trust
8PERCEPTION
9CREATING LIFE-LONG LEARNING
- Cooperative Learning Style thinking skills
- Teamwork and work-stations
- Sociology of the classroom - principles
- Rules and roles
- Status and multiple abilities
- Physiology of the classroom brain senses
- Neurobiology of learning and memory
- Pregnancy outcome and classroom performance
10RULES
11RULES
12RULES
13CREATING LIFE-LONG LEARNING
- Cooperative Learning Style thinking skills
- Teamwork and work-stations
- Sociology of the classroom - principles
- Rules and roles
- Status and multiple abilities
- Physiology of the classroom brain senses
- Neurobiology of learning and memory
- Pregnancy outcome and classroom performance
14Summary of Results of Thoth Method in Jamaican
Primary Schools1994-2001
GSAT Results 2001, Ewarton Primary
15CREATING LIFE-LONG LEARNING
- Cooperative Learning Style thinking skills
- Teamwork and work-stations
- Sociology of the classroom - principles
- Rules and roles
- Status and multiple abilities
- Physiology of the classroom brain senses
- Neurobiology of learning and memory
- Pregnancy outcome and classroom performance
16Principles
- Writing
- Time
- Measurement
- Rules and Roles
- Shapes and Structure
- Number and Geometry
- Sensing and Perception
- Reading and Trust
17Time
Open w/o blinking
toe
18MEASUREMENT
19PHYSIOLOGY OF THE CLASSROOM
20CREATING LIFE-LONG LEARNING
- Cooperative Learning Style thinking skills
- Teamwork and work-stations
- Sociology of the classroom - principles
- Rules and roles
- Status and multiple abilities
- Physiology of the classroom brain senses
- Neurobiology of learning and memory
- Pregnancy outcome and classroom performance
21SENSING AND PERCEIVING
touch
taste
hearing
smell
vision
22SENSING AND PERCEIVING
23PHYSIOLOGY OF THE CLASSROOM
24PHYSIOLOGY OF THE CLASSROOM
25SENSING AND PERCEIVING
26PHYSIOLOGY OF THE CLASSROOMPerception
27PHYSIOLOGY OF THE CLASSROOMPerception
28CREATING LIFE-LONG LEARNING
- Cooperative Learning Style thinking skills
- Teamwork and work-stations
- Sociology of the classroom - principles
- Rules and roles
- Status and multiple abilities
- Physiology of the classroom brain senses
- Neurobiology of learning and memory
- Pregnancy outcome and classroom performance
29PHYSIOLOGY OF THE CLASSROOMPregnancy Outcome
30CREATING LIFE-LONG LEARNING
- Cooperative Learning Style
- Teamwork and work-stations
- Sociology of the classroom
- Rules and roles
- Status and multiple abilities
- Physiology of the classroom
- Neurobiology of learning and memory
- Pregnancy outcome and classroom performance
31PHYSIOLOGY OF THE CLASSROOMAttention
32PHYSIOLOGY OF THE CLASSROOMAttention
33PHYSIOLOGY OF THE CLASSROOMAttention
34PHYSIOLOGY OF THE CLASSROOMShape/Structure and
Number/Geometry
35PHYSIOLOGY OF THE CLASSROOMPerception
36PHYSIOLOGY OF THE CLASSROOMPerception
37LOTS OF DOTS
38LOTS OF DOTS
- INSTRUCTIONS
- Each Member receives a set of cards.
-
- Each card in the set has one or more matches,
except one card we call the singleton or solo. - Discover which card is the solo, i.e. the one
that is unique and has no matches. - There are a few simple rules.
39LOTS OF DOTS
- THE RULES
- You cannot show your card to another member.
- You cannot pass cards to another member.
- You must not peep at another members cards.
- Keep your matched cards in front of you.
40LOTS OF DOTS
- CONCLUSIONS?
- How long did it take you to find the solo?
- What did you discover that you would do again?
-
41LOTS OF DOTS
- INSTRUCTIONS
- Each Team receives a set of cards.
-
- Choose a leader to deal the cards among the Team
members, face down. - Each card in the set has one or more matches,
except one card we call the singleton or solo. - The Team must discover which card is the solo,
i.e. the one that is unique and has no matches. - There are a few simple rules.
42LOTS OF DOTS
- THE RULES
- You cannot show your card to another member.
- You must not peep at another members cards.
- You cannot draw pictures or diagrams of the
design on the card, even if you draw in the air. - Keep your matched cards in front of you.
- You may talk any way you choose.
43LOTS OF DOTS
- Team Rules from Lots of Dots
- DISCUSS THEN DECIDE
- MAKE A PLAN AND AGREE UPON A STRATEGY
- DESCRIBE ACCURATELY AND CAREFULLY
- PAY ATTENTION
- CHOOSING AND DEVELOPING LEADERSHIP
- SIGNIFICANCE OF RULES
44Thoth Galore
- INSTRUCTIONS
- A figure will be posted on the screen for 5
seconds. - Look at it and remember it.
45Thoth Galore
- TASK
- You will be given a piece of paper to draw the
figure. - You must work alone for 3 minutes to draw the
figure.
46Thoth Galore
47Thoth Galore
- INSTRUCTIONS
- A figure will be posted on the screen for 5
seconds. - Look at it and remember it no DRAWING.
48Thoth Galore
- TASK
- You will be given pieces of sticks to make the
figure. - You must work alone for 3 minutes to make the
figure. - When you are done making it, draw the figure you
made.
49Thoth Galore
50Thoth Galore
- INSTRUCTIONS
- A figure will be posted on the screen for 5
seconds. - Look at it and remember it no DRAWING.
51Thoth Galore
- TASK
- You will be given pieces of sticks to make the
figure. - You must work AS A TEAM for 3 minutes to make the
figure.
52Thoth Galore
53Thoth Galore
- Principles emanating from Thoth Galore
- Shapes and structures
- Number and geometry
- Role of rules
- Perception
54CREATING LIFE-LONG LEARNING
- How much do we learn? William Glasser
- We learn 20 of what we hear.
- We learn 30 of what we see.
- We learn 70 in interaction, oral and manual.
- We learn 95 of what we teach.
55CREATING LIFE-LONG LEARNING
- How Much Do We Learn? Thoth
- We learn 100 of what we WRITE - Thoth
- This principle, Great Pharaoh, will make the
Egyptians learn more and it will improve their
memories my invention is a perfected recipe for
both memory and life-long learning. - Plato in Phaedrus
56The Scene of Writing
57The Scene of Writing
- I heard that at Naucratis in Egypt there lived
one of the old cosmic geniuses of that country,
the one whose sacred symbol is the ibis and the
name of the man was Thoth. It was he who first
invented numbers and calculus, geometry and
astronomy, not to speak of draughts and dice, and
above all writing. Now the Divine ruler of All
Egypt at that time was Imon (Ammon) who lived in
the magnificent city that the Greeks call
Egyptian Thebes. Thoth came to him and exhibited
his inventions and declared that they should be
taught to all the Egyptians. And Imon questioned
him about the usefulness of each one and as
Thoth enumerated, the King blamed or praised what
he thought were the good and bad points in the
explanation. Now Imon is said to have had a good
deal to remark on both sides of the question
about every single invention, but when it came to
writing, Thoth said, This principle, Great
Pharoah, will improve their memories and will
make the Egyptians life-long learners my
invention is a recipe for both memory and wisdom.
58Emergence and Evolution of Writing
Hieroglyph Greek Latin - English
59Thoth
Thoth at Work
60Writing
61Writing
62The Scene of Writing
63Emergence and Evolution of Writing
Hieroglyph Greek Latin - English
64Writing
- RULES FOR ENGLISH
- Twenty six symbols and 8 adorations.
- Letter-order is important.
- Space between letters is important.
- Word-order is important.
- Grammar of agreements person/pronoun
subject/verb verb/object time/verb.
65The Alphabet _at_ Padmore
66Writing
67Writing
68Writing
69Writing
70Writing
71(drawing as the precursor to) Writing
72Writing
73Writing
74Writing
75The Scene of Writing