Bargaining, Public Goods, and Social Preferences - PowerPoint PPT Presentation

1 / 40
About This Presentation
Title:

Bargaining, Public Goods, and Social Preferences

Description:

Computerized, anonymous bargaining over division of lottery tickets ... Communications = cheap talk does not change equilibrium prediction. Costly voluntary sanctions ... – PowerPoint PPT presentation

Number of Views:143
Avg rating:3.0/5.0
Slides: 41
Provided by: elisabet70
Category:

less

Transcript and Presenter's Notes

Title: Bargaining, Public Goods, and Social Preferences


1
Bargaining, Public Goods, and Social Preferences
2
Psychological Games
  • Rabin
  • Intentions of kindness and equity norms
  • Game of chicken

3
Beliefs and intentions
  • Play Chicken in response to Chicken or Dare
  • Play Dare in response to Chicken or Dare
  • Row believes Col will play Dare
  • Row believes Col believes Row will play Chicken
  • Col plays Dare even though he believes Row will
    play Chicken
  • Psychological value to Row?
  • Psychological value to Col?

4
Intentions and kindness
  • If row believes that col takes a kind act
  • Row gets additional utility from reciprocating
  • Row gets negative utility from responding with an
    unkind act - guilt

5
Dufwenbergs game
  • B gets negative utility from not living up to
    expectations
  • If A chooses In B may see him as kind and get
    positive utility from reciprocating

6
Sequential trust game
  • B have expectations on whether A will play In
    or not
  • B can be surprised when A plays In if his
    probability is low enough
  • Will not work in strategic form games

7
Social Preferences Other regarding behavior
  • Not necessarily related to beliefs or norms
  • Altruism
  • Reciprocity
  • Inequality aversion

8
  • Charness and Rabin QJE 2002
  • Fehr and Gachter AER
  • Ostrom, Walker and Gardner APSR
  • Berg, Dickhaut and McCabe
  • Andreoni Warm Glow

9
  • Bargaining
  • Unstructured Bargaining
  • Sequential Bargaining
  • Dictator and Ultimatum Games
  • Social Preferences altruism, inequality
    aversion
  • Public Goods and Sanctioning
  • Trust and Reciprocity
  • Equity

10
Unstructured Bargaining
  • Roth and Malouf (1979)
  • Roth and Murnighan (1982)
  • Induced risk neutrality by using binary lottery
    payments
  • probability of winning the lottery is increasing
    in payoff of bargaining game
  • assumes independence is not violated
  • Nash Solution
  • Maximize the product of the utility gains
  • Fairness and efficiency compromise
  • Pareto Optimality
  • Symmetry
  • Independence of irrelevant alternatives
  • Invariance to linear transformations of utility
  • Utility frontier over money payoffs can be
    normalized to (0, 100)

11
  • Maximize the product of the utility gains

If you win the lottery you get U100 If you lose
the lottery you get U0 Nash Solution is 50/50
split of the lottery ticket, giving each player
the same probability of winning the lottery and
an EU50
100
50
100
50
12
Predictions
  • Nash Solution prediction is independent of the
    payoff from winning lottery
  • Invariance axiom
  • No disagreements are predicted since that would
    result in inefficiencies
  • Pareto optimality
  • Computerized, anonymous bargaining over division
    of lottery tickets
  • High prize 20, Low prize 5
  • Information effect
  • No information about other partys payoffs lead
    to 50/50 split of lottery tickets
  • Information about other partys payoffs lead to
    50/50 split in payoffs
  • Rejection of Invariance Axiom of Nash Solution

13
(No Transcript)
14
Conclusions
  • Low prize player knowing the prizes matter to
    bargaining outcome
  • Violates invariance to linear transformations of
    utility
  • Is this fairness?
  • Disagreements are common in all information
    treatments
  • Violates pareto optimality

15
Structured sequential bargaining
  • Alternating offers
  • Division of amount of money k
  • Odd number periods player 1 makes offer
  • Even number periods player 2 makes offer
  • If offer is accepted the game ends
  • Y1dt-1x
  • Y2 dt-1(k-x)
  • d is the cost of delay (like discounting)
  • Subgame perfect Nash Equilibrium
  • Rules out incredible threats
  • Backwards induction
  • Multiple Nash Equilibria but only one Subgame
    Perfect NE

16
Prediction
  • 2 periods
  • Last period dk remains of the pie
  • Player 2 offers e to player 1 and dk- e for
    himself
  • Player 1 accepts since e0, the disagreement
    outcome
  • First period player 1 wants to make an offer so
    that player 2 will accept rather than go into
    period 2
  • The whole pie k is on the table and player 1
    offers dk to player 2 and (1- d)k for himself
  • Player 2 will accept

17
  • Binmore, Shaked, and Sutton (1985)
  • Guth and Tietz (1988)
  • Neelin, Sonnenschein, and Spiegel (1988)
  • Ochs and Roth (1989)
  • Harrison and McCabe (1996 IJGT) Expectations and
    fairness in a simple bargaining experiment

18
Ultimatum Bargaining
  • First mover/proposer given an initial endowment
  • 10
  • First mover makes a take it or leave it offer of
    division
  • Second mover can either accept the offered split
    or reject, in which case neither player gets
    anything
  • Backward induction prediction
  • Subgame perfect Nash Equilibrium
  • Multiple Nash Equilibria
  • Guth, Schmittberger and Schwarz (1982)

19
Subgame Perfection?
  • Point predictions are rejected
  • Some type of experience make subjects play the
    SPNE point prediction
  • Experience in the second player role
  • Look at figures 4.2 p 262-263 Handbook
  • Example cell1 vs cell5
  • Prediction shifts down from 12 to 7
  • Choices do not change
  • Equal division has attraction power

20
Ultimatum Findings
  • Offers are multi-modal
  • 0 or e offers
  • 25-30 offers
  • 50 offers

21
Fairness?
  • What is fairness?
  • Altruism UU(y, a) where a is warm-glow
  • warm glow is independent of the level of y
  • Inequality aversion Uy-a(y-y-i) if yy-i
  • guilt
  • Uy- b(y-i-y) if y
  • envy
  • Envy is stronger than guilt so ba
  • Test of fairness in sequential and ultimatum
    bargaining are confounded with propensity to
    backward induct
  • Reciprocity preferences
  • Reward good deeds (kindness) and punish bad deeds
    (unkindness)

22
Cox Triadic Games
  • Identification and isolation of testable
    hypotheses
  • Avoiding confounds
  • Standard choice theory
  • Utility maximization over consumption of goods or
    over income or wealth
  • Behavioral extensions
  • Psychological values and social preferences
  • Utility arguments include other peoples utility
    or income, consumption, wealth
  • Social norms
  • Trust and Reciprocity

23
The investment game
  • 2 person game Investor and contractor
  • Investor cannot enforce rate of return payment
    from contractor
  • Incomplete contracts
  • Investor and contractor both get 10
  • Investor can send some of that to contractor
  • Money sent triples (this is the return on the
    investment)
  • Contractor can send some back or not no
    penalties

24
Predictions
  • Standard assertion of utility maximization
  • Contractor will never return any money
  • So investor will never send
  • Alternative assertion 1 Trust and Reciprocity
  • Recognition of efficiency gain if investor trusts
    and contractor reciprocates
  • Alternative assertion 2 Equity preferences
    altruism
  • Investor beliefs that contractor has inequality
    averse preferences

25
Confounding influences
  • Observations of sending and returning are not
    proof of Trust and Reciprocity
  • Confounded by the possibility that preferences
    reflect inequality aversion
  • Triadic game structure to test this
  • Remove incentives to trust and test if giving
    still occurs
  • Remove incentives to reciprocate and test if
    returning still occurs
  • Finds evidence of both

26
Dictator and Ultimatum Games
  • Dictator games have no second stage
  • A direct test of fairness
  • Forsythe, Horowitz, Savin, and Sefton (1994)
  • Ultimatum modal response at 50
  • Dictator modal responses 0, 20 and 50

27
Best shot games
  • Harrison and Hirshleifer (1989)
  • Prasnikar and Roth (1989)
  • Public goods provision game
  • Sequential provision
  • Player 1 proposes q1 as his provision
  • Player 2 sees proposal and subsequently makes his
    q2 provision proposal
  • The maximum of q1 and q2 determines provision,
    but cost is q1 and q2
  • Prediction q10 (profit 3.70) and q20 (profit
    0.42)
  • Extreme payoff prediction is confirmed no
    fairness consideration?
  • With incomplete information about payoffs play is
    close to subgame perfect equilibrium prediction
    HH experiment

28
Off equilibrium payoffs
  • Prasnikar and Roth (1989, 1992)
  • Why do we see apparent fairness in Ultimatum
    games but not in (partial information) Best shot
    games?
  • Learning
  • Ultimatum offers increase after first movers
    experience rejections
  • Best shot quantities (i.e. offers) decline after
    first movers experience lack of cooperation
  • Off equilibrium payoffs
  • Off-equilibrium rejections of small or zero
    offers in ultimatum leads to a large loss in
    income
  • Off-equilibrium quantity offers lead to
    increasing losses in payoff
  • Moving closer to equilibrium results in payoff
    increases in best shot but moving further from
    equilibrium results in payoff increases in
    ultimatum

29
Culture, nationality and demographics
  • Roth, Prasnikar, Okuno-Fujiwara and Zamir (1991)
  • Israel, Yugoslavia, Japan and the US
  • Nationality effect in ultimatum bargaining
    behavior
  • Many studies claim also that there is a gender
    effect
  • Botelho, Harrison, Hirsch and Rutstrom
    demonstrate interaction effects between
    nationality and other demographics
  • Identifying culture is problematic

30
Ultimatum in LDCs
  • Henrich, Boyd, Bowles, Camerer, Fehr, Gintis
    (2004), Foundations of Human Sociality
  • Study of 11 groups in small-scale societies
  • Different degrees of market integration
  • Ultimatum games (and others)
  • Culture as characteristics of normal group
    interactions
  • Payoffs to cooperation in daily economic life
  • Family oriented societies no value of cooperating
    outside family
  • Whale hunters high value of cooperating in large
    groups
  • Market integration
  • Frequency of market exchange
  • Offers increase in both of these
  • 47 of variation among societies in offers is
    explained by these two characteristics

31
Designing experiments with rural LDC participants
  • Non-monetary payoffs
  • Goats?
  • Instructions
  • Anonymity
  • Distrust of strangers

32
Public Goods games and VCM
  • What improves cooperation?
  • Thresholds (provision points)
  • Continuous contribution game is like PD
  • Threshold game is like chicken
  • Coordination game
  • Pure and Mixed Strategy NE

33
Value if one contributes 7 Value if both
contribute 10 Cost of provision 4
Value of Public Good 10 Cost of provision 4
34
Findings
  • Increases in thresholds increase average
    contributions
  • But increase the probability that target will not
    be reach and public good will not be provided

35
Factors that affect contributions in standard VCM
  • Marginal payoffs
  • Contributions increase with the return to the
    public good
  • Number of group members
  • Altruists stronger incentive to contribute
  • Harder to detect free riders cooperation breaks
    down more easily
  • Groups of 4 and 10 find no significant effect
    from group size
  • Groups of 40 and 100 find higher contributions
    with the higher N
  • Paid in extra-credit instead of cash
  • Multi-day sessions
  • Communications cheap talk
  • Has a positive effect on contributions

36
Common Pool Resource games
  • Ostrom, Walker, Gardner (1992)
  • Covenants without a sword Self-governance is
    possible
  • Common Pool Resource Game
  • Public resource
  • Private incentives for use of public resource
    leads to over use

37
Theory
  • Group return to investment in CPR
  • F(?xi) F(0)0 F(0)0 F(ne)
  • n number of participants
  • e initial endowment
  • u(xi)w(e- xi)(xi/ ?xi)F(?xi)
  • Symmetric Nash Equilibrium, each player chooses
    x
  • -w (1/n)F(nx)F(nx)(n-1)/xn2
  • Social optimum (max group payoffs)
  • -wF(?xi)0
  • Communications cheap talk does not change
    equilibrium prediction
  • Costly voluntary sanctions
  • u(x, s) u(x) f1 ?sij - f2 ?sji
  • Costly voluntary sanctions do not change subgame
    perfect equilibrium predictions
  • Imperfect equilibrium predictions
  • Trigger strategies

38
Experimental Design
  • Parametric (numeric) version of CPR game
  • Baseline no communications, no sanctions
  • High and low endowments
  • Changes off-equilibrium incentives
  • Subjects experienced in CPR
  • 20 rounds
  • Treatments
  • One time communications only (verbal
    face-to-face) after 10 rounds (3 groups of 8)
  • Repeated communications every two rounds after 10
    rounds
  • Sanctions only available after 10 round (8 groups
    of 8)
  • One time communications and sanctions
  • Imposed availability but voluntary use (3 groups
    of 8)
  • One time communications and vote for or against
    sanctions
  • Vote over availability of voluntary sanctions
    option (4 groups of 8)

39
Analysis
  • Descriptive mostly in-text
  • Average yield of CPR by block of rounds
  • Percent of social optimum
  • 8 subjects in each group
  • Small numbers of groups for each condition (in
    most cases 3 groups)
  • Anecdotal discussion of communications and
    sanctions

40
Findings
  • Establish a social dilemma
  • Communications alone lead to higher average
    yields
  • High endowment environment is less effective
  • Sanctions alone overuse of sanctions
  • Low efficiency due to cost of sanctions
  • No support for trigger strategies
  • No over investment in CPR at the individual level
    in response to defections
  • Covenants with our without a sword have force
  • Swords without a covenant may be worse than the
    state of nature
Write a Comment
User Comments (0)
About PowerShow.com