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Physics based rope simulation for haptic rendering

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Haptic rendering? ... Previous haptic rendering. Based on penalty method ... F. Conti and F. Barbagli, 'Haptic Rendering: Introductory Concepts', IEEE CG&A, ... – PowerPoint PPT presentation

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Title: Physics based rope simulation for haptic rendering


1
Physics based rope simulation for haptic
rendering
  • 2006. 11. 6 POSTECH VRLab
  • Lee, Chaehyun xlos_at_postech.ac.kr
  • Han, Gabjong hkj84_at_postech.ac.kr

2
Goal
  • To simulate a rope based on Physics
  • To give a user visual and haptic feeling

3
Term
  • Haptic?
  • Sense of touch
  • Tactile Kinesthetic force
  • Haptic Interface?
  • A device which allows a user to interact with a
    computer by receiving tactile feedback
  • Haptic rendering?
  • The process of computing and generating forces in
    response to user interactions with virtual
    objects

4
Motivation
  • Previous haptic rendering
  • Based on penalty method
  • To determine the feedback force directly from
    penetration depth
  • Work well for simple objects, but it is not
    suitable for a deformable or dynamic object, like
    a rope
  • Therefore, we propose the new method which are
    widely used in Computer Animation

?
5
Physics based rope simulation
  • Why rope?
  • It has a proper weight which generates a force
    for a user
  • It is easy to simulate
  • Needed Forces
  • Gravity
  • Resisting force of air
  • Tension of rope
  • Friction?

6
Our Plan
  • To implement the data structure which can
    represent a rope
  • To develop a simple physical simulation engine
  • To study force which is applied to a rope in real
    world
  • To find appropriate parameters for a plausible
    scene
  • To compute the force in respond to a user

Assignment
7
Reference
  • http//www.sensable.com
  • http//robot.kaist.ac.kr/kyungku/hapticrendering.
    htm
  • K. Salisbury, F. Conti and F. Barbagli, "Haptic
    Rendering Introductory Concepts", IEEE CGA,
    March/April 2004.
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