Title: 2D and 3D Components
1 2D and 3D Components
of Face Processing
A mid-level vision analysis
Chen, Kao Tyler (2007, Cerebral Cortex)
2Faces from the FERET database, filtered in a
4th-power Gaussian aperture and normalized to
the full contrast range
3Scrambling the phase destroys the local
features global structure but retains the Fourier
energy and net activation of linear receptive
fields
4Zeroing the phase and reflecting destroys the
local features global structure but retains the
symmetry as well Fourier energy and net linear RF
activation
5Rotating the face varies the local features and
Fourier energy, but retains individuality and
emotional recognition
6Inverting the face retains all the local
features and Fourier energy, but reduces
individuality and emotional recognition
7Symmetry vs. random activation pattern Activation
in mid-lateral occipital regions (replication
of Tyler et al., 2005, NeuroImage)
vs.
8Face Localizer Faces vs. random activate both
ventral and dorsal regions of lateral occipital
cortex
vs.
93D Pose Invariance Ventral face areas are
pose-blind, but dorsal symmetry areas are
activated
vs.
10Facial Inversion Effect Inverting these full-cue
faces shows a large facial inversion effect in
both ventral and dorsal regions