Title: Restoring vision to the blind Part II: What will the patients see
1Restoring vision to the blindPart II What will
the patients see?
Gislin Dagnelie, Ph.D. Lions Vision Research
Rehabilitation Ctr Wilmer Eye Institute Johns
Hopkins Univ Sch of Medicine Department of
Veterans Affairs Rehabilitation Center Augusta,
GA April 15, 2005
2Lines of attack
- Systems engineering (brute force or maybe just
pragmatic) - Electrode/tissue engineering (remodeling the
interface) - Likely limitations (space and time)
- (Low) vision science/rehab
3Spatial limits retinal rewiringRobert Marc
- Ultrastructural evidence from donor RP/AMD
retinas - Extensive rewiring of inner retinal cells
- Neurite processes spread over long distances
(300 µm) - Glial cells migrate into choroid
- Injected electrical current may spread through
neurite tangle
Marc RE, Progr in Retin Eye Res 22607-655 (2003)
4Spatial limits implications of retinal rewiring
- Stimulating degenerated retina may be like
writing on tissue paper with a fountain pen - Charge diffusion over distances up to 1o
- Phosphenes likely to be blurry (Gaussian blobs),
not sharp - Minor effect if electrodes are widely spaced (gt
2o) - Phosphenes from closely spaced electrodes may
overlap/fuse - Retinal prosthetic vision may be pretty blurry
5Temporal limits persistenceHumayun et al.
- Single electrode, acute testing
- Flicker fusion occurs at 25-40 Hz
- Multi-electrode implant testing
- Rapid changes are hard to detect
- Flicker fusion at lower frequency?
- Maybe prosthetic vision will be not just blurry,
but also streaky
6And then there is background noiseMany blind RP
patients see flashes like this
7or even this
8so reading with a (high-resolution, retinal)
prosthesis may look like this
9or even this !
10Caution
- It is naïve to expect that we will
- implant a retinal prosthesis,
- turn on the camera,
- and just send the patient home to practice
11Lines of attack
- Systems engineering (brute force or maybe just
pragmatic) - Electrode/tissue engineering (remodeling the
interface) - Likely limitations (space and time)
- (Low) vision science/rehab
12Daily activitiesHow many dots do they take?
13Developing an implantable prosthesis
- How does it work?
- Why should it work?
- What did blind patients see in the OR?
- What do the first implant recipients tell us?
- What could the future look like?
- Whats up next?
14Simulation techniques
- Pixelized images shown to normally-sighted and
low vision observers wearing video headset - Images are gray-scale only, no color
- Layout of dots in crude raster, similar to
(current and anticipated) retinal implants - Subject scans raster across underlying image
through - Mouse/cursor movement, or
- Head movement (camera or head tracker)
15Performance under idealized conditions
- Subjects performed the following tasks
- Use live video images to perform daily
activities - Walk around an office floor
- Discriminate a face in 4 alternative forced
choice - Read meaningful text
16Live test candy pour, 16x16
17Live test Mobility
18Live test Mobility, 6x10
19Live test spoon in 4x4 view
20Face Identification Procedure
21Face identification Methods
- 4 groups (M/F, B/W) of 15 models (Y/M/O, 5 each)
- Face width 12º
- Parameters (varied one by one from standard)
- Dot size 23-78 arcmin
- Gap size 5-41 arcmin
- Grid size 10X10, 16X16, 25X25, 32X32
- Random dropout 10, 30, 50, 70
- Gray levels 2, 4, 6, 8
- Tests performed at 98 and 13 contrast
- Each parameter combination presented 6 times
- Data from 4 normally-sighted subjects
22Face identification Dot size
23Face identification Dot spacing
24Face identification Grid size
25Face identification Dropout percentage
26Face identification Gray levels
27Face identification Summary
- Performance well above chance, except for
- large dots and/or gaps (i.e., lt6 c/fw)
- small grid or small dots (lt 0.5 fw)
- gt50 drop-out
- lt4 gray levels
- Low contrast does not seriously reduce
performance - Significant between-subject variability
(unfamiliar task?)
28Reading test Procedure
29Reading test Sample clips
30Reading test Methods
- Novel, meaningful text grade 6 level
- Scored for reading rate and accuracy
- Font size 31, 40, 50, 62 points (2-4º characters)
- Parameters (varied separately from standard)
- Dot size 23-78 arcmin
- Gap size 5-41 arcmin
- Grid size 10X10, 16X16, 25X25, 32X32
- Random dropout 10, 30, 50, 70
- Gray levels 2, 4, 6, 8
- Tests performed at 98 and 13 contrast
31Reading speed Font size
32Reading speed Dot size
33Reading speed Dot spacing
34Reading speed Grid size
35Reading speed Dropout percentage
36Reading speed Gray levels
37Reading test Summary
- Reading adequate, but drops off for
- Small fonts (lt6 dots/char)
- Small grid (plateau beyond 25X25 dots)
- gt30 drop-out (esp. low contrast)
- Note even 2 gray levels adequate
- Low contrast reduces performance, but reading
still adequate - Much less intersubject variability than for face
identification (familiar task?)
38Introducing Virtual Reality
- Flexible tasks
- Object and maze properties can be varied
endlessly - Difficulty level can be adjusted (even
automatically) - Precise response measures
- Subjects actions can be logged automatically
- Constant response criteria can be built in
- Its safe!
39Virtual mobility task
- Ten different floor plans in a virtual building
- Pixelized and stabilized view, 6x10 dots
- Drop-out percentage and dynamic noise varied
- Use cursor keys to maneuver through 10 rooms
40Video Virtual mobility, normal view
41Video Virtual mobility, 6x10 pixelized view
42Prosthetic vision simulationsVisual
inspection/coordination
- Playing checkers
- A challenge for visually guided performance
43Introducing Eye Movements
- Until now, free viewing conditions
- Subject can scan eye across dot raster
- Mouse or camera movement used to scan raster
across scene - Electrodes will be stabilized on the retina
- When the eyes move, dots move along
- Mouse or camera used to move scene behind dots
- Tough task !
44Video pair Face identification taskFree-viewing
vs. gaze-locked
45Face identification, free-viewing vs.
gaze-locked Learning
FV free viewing, FX fixation controlled
46Video pair Reading taskFree-viewing vs.
gaze-locked
47Prosthetic vision simulationsLow Vision Science
- Reading with pixelized vision, stabilized vs.
free-viewing - Accuracy falls off a little sooner, and reading
rate is 5x lower, BUT - Spatial processing properties (dots/charwidth and
char/window drop-off) do not change - At low contrast, window restriction more severe
(not shown)
48Prosthetic vision simulationsRehabilitation
- Learning makes all the difference
- Accuracy increases over time, both for high and
for low contrast - Reading speed increases over time, for high and
low contrast - Stabilized reading takes longer to learn, but
improves relative to free viewing, both in
accuracy and speed
49So whats the use of simulations?
- Simulating prosthetic vision can help in
- Determining requirements for vision tasks
- Exploring and understanding wearers reports
- Helping to find solutions for wearers problems
- Conveying the prosthetic experience to
clinicians and public - AND
- Designing rehabilitation programs to help future
prosthesis recipients
50Functional prosthetic visionHow far off ?
- Our subjects perform quite well with 16X16 (or
more) electrodes - They can learn to perform most tasks with 6X10
- They can learn to avoid obstacles with 4X4
- Typical daily living activities will require
larger numbers of electrodes (at least 10X10),
and intensive rehabilitation
51Conclusion
- Prosthetic vision is not just a technological
challenge - It promises to bring new areas of vision research
and rehabilitation - http//lions.med.jhu.edu/lvrc/gd.htm
52Towards artificial sight A long, exciting road
ahead!
- Simulations supported by
- National Eye Institute and Foundation Fighting
Blindness - Special thanks to
- Anna Cronin-Scott
- Paul Dagnelie
- Chris De Marco, Ph.D.
- Jasmine Hayes
- Pearse Keane
- Wentai Liu, Ph.D.
- Laura Martin
- Kathy Turano, Ph.D.
- Matthias Walter
- Vivian Yin
- Second Sight, LLC