Title: Designing PeopleCentered Learning Environments
1Designing People-Centered Learning Environments
- Teemu Leinonen
- Media Lab,
- University of Art and Design Helsinki, TaiK
2Teemu Leinonen
- Educational science, University of Tampere
- New Media, Media Lab, University or Art and
Design Helsinki - Learning Environments research groug, Media Lab
Helsinki, since 1998
- Born 1969 in Tampere, Finland.
- 1970s childhood in Dar es Salaam, Tanzania. In
1980-90s in Afghanistan, Kenya, Namibia. - Family Andrea and Luna (2004) citizens of
Colombia. - Art, music, football, scuba diving.
3Learning Environments Research Group
- Media Lab, University of Art and Design Helsinki
(TaiK), Finland. - Multidisciplinary pedagogy, design, software,
cognitive science, social sciences, usability,
aesthetics. - Theory-based - design oriented.
- We do stuff!
4Video Learning Environments Research group
5Agenda
6 1. Learning environments 2. Designing
learning3. Future of learning
7Change of the Agenda
8 0. Geography lesson Finland1. Learning
environments 2. Designing learning3. Future
of learning
9 0. Geography lesson Finland1. Learning
environments 2. Designing learning3. Future
of learning
10Finland
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14What do you know about Finland?
15Finland Nokia Linux
16Finland Facts
- Population 5.2 million
- 5.78 million cellular phone subscriptions (109)
- 1.52 million broadband Internet connections
- Nordic country (Finland, Sweden, Norway, Denmark,
Iceland) - Languages Finnish and Swedish
- Capital Helsinki
- 11th on the UN Human Development Index
17Finland Education and ICT
- According to OECD (2003) Finland is the leading
country in the quality of education. - 1980-2000 ICT has played a significant role in
the improvement of productivity in Finland. - Since 1995 ICT has been a part of the national
education curriculum. - Finnish citizens are required to have a high
level of ICT literacy and skills.
18The four seasons in Finland
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28Agenda
29 1. Learning environments 2. Designing
learning3. Future of learning
30What is a learning environment?
31Learning environment is a psychological, social,
cultural, physical and technological state that
favours learning.
32- What kind of psychological, social and cultural
state you are designing for your students?
33Technology supported learning environments
- Me and my computer
- 2. We and someones virtual world
- 3. We and our world
34Pictures from technology supported learning
environments
351. Me and my computer
361
371
381
392. We and someones virtual world
402
412
422
433. We and our world
443
453
463
47- What kind of psychological, social and cultural
state you are designing for your students?
48Agenda
49 1. Learning environments 2. Designing
learning3. Future of learning
50Designing educational technology is designing
learning.
51Design first the learning! ... after this you
may ... design (or find) technology that will
fit in it!
52Systems
Outcome
Object
Subject
(Yrjö Engeström 1987, 1999)
53Human Activity Systems
Instruments / Tools
Outcome
Object
Subject
Rules
Division of labor
Community
(Yrjö Engeström 1987, 1999)
54Dimensions of educational activity system
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56Agenda
57 1. Learning environments 2. Designing
learning3. Future of learning
58To make the future, study history.
59History of ICT in education
(Leinonen 2005)
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62Progressive inquiry learning
Constructing Working Theories
Setting up Research Questions
Creating the Context
Critical Evaluation
Distributed Expertise
Searching Deepening Knowledge
Developing New Working Theories
Generating Subordinate Questions
(Hakkarainen 1999)
63The current search for new educational funnels
must be reversed into the search for their
institutional inverse educational webs which
heighten the opportunity for each one to
transform each moment of his living into one of
learning, sharing and caring.
64A good education system should have three
purposes it should provide all who want to learn
with access to available resources at any time in
their lives empower all who want to share what
they know to find those who want to learn it from
them and finally furnish all who want to
present an issue to the public with the
opportunity to make their challenge known.
65A good education system should have three
purposes it should provide all who want to learn
with access to available resources at any time in
their lives empower all who want to share what
they know to find those who want to learn it from
them and finally furnish all who want to
present an issue to the public with the
opportunity to make their challenge known.
Ivan Illich (1971) Deschooling Society
66Image a world in which every single person on
the planet is given free access to the sum of
human knowledge. Thats what were doing.We
make the Internet not suck.
67Image a world in which every single person on
the planet is given free access to the sum of
human knowledge. Thats what were doing.We
make the Internet not suck.
Jimmy Wales, 2005
68The best way to predict the future is to invent
it.
69The best way to predict the future is to invent
it.
Alan Kay, 1971
70Examples of attempts to invent the future
711996Social software for collaborative learning
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741998Future learning environment (FLE) and
knowledge building
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782000 Mobile learning
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812002Remixing audio-visual media in social
learning
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832006Mobile learning 2.0
84MobilED - mobile audio wiki
85MobilED video
86Shedlight Concept
- Concept made in a New Media and Learning
Workshop 2006 in Media Lab Helsinki - Augmented reality with mobile phones
- Collaborative annotation of spaces
- Browse your environment with your phone (camera)
find annotations and add your own annotations to
the space - Technology location compass course
87Shedlight video prototype
88http//LeMill.net
- Web community for finding, authoring and sharing
open and free learning resources. - Open source server platform for setting-up and
having your own LeMill site. - Multi-lingual.
- Learning Mill -)
- Welcome to join LeMill community!
89http//lemill.net
90LeMill video
91- Gracias!
- Kiitos!
- Thank you!
- Teemu Leinonen
- teemu.leinonen_at_taik.fi