not what we are used to. Limitations : why do we care ? ... Music playlists. Module proposal concepts. Egocentric positional audio. Mixing console paradigm ...
Total DirectX8 Audio Acceleration. Fetching our graphics expertise to audio ... Reflect the overall look of the screen to involve, scare or excite the player ...
Better Tools for Sound Designers on PlayStation 3 through Open Architecture Designs What does that mean? On PlayStation 3 Very powerful audio engine No tools to ...
New MIDI-Based Game Audio Techniques Grigg / Savell ... officially deprecated. Extensions. very cumbersome. HD is shown at right. Lots of expansion room ...