The size of the specular highlights can be matched in this way very closely to a ... Otherwise specular reflections are computed from the origin of the eye ...
Title: PowerPoint Presentation Author: Bill Licea-Kane Last modified by: Bill Licea-Kane Created Date: 3/25/2002 2:54:28 PM Document presentation format
William H. Hsu. Department of Computing and Information ... the fragment), or gl_FragData when rendering to multiple targets. ... Store data as texture ...
Specific operations in specific order = fast hardware. Fixed ... abs, sign, floor, ceil, fract, mod, min, max, clamp. Built-in functions. Interpolations ...
OpenGL Shading Language Jian Huang CS594, Spring 2005 Why the need? Until late 90 s, when it comes to OpenGL programming (hardware accelerated graphics), an analogy ...
'As far as generating pictures from data is concerned, we ... Bitmap. Rasterization. ClipVertex. Position. EdgeFlag. Varyingn. RasterPos. Varyingn. FrontFacing ...