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CMPSEM027 Online Gaming
- Automatic send throttling. Send timeouts. Low overhead. 35. DirectPlay8 Service Providers ... Packet Throttling. Automatic send throttling. 41. Why use DirectPlay8 ? ...
Automatic send throttling. Send timeouts. Low overhead. 35. DirectPlay8 Service Providers ... Packet Throttling. Automatic send throttling. 41. Why use DirectPlay8 ? ...
| PowerPoint PPT presentation | free to view
DirectPlay Voice
- Server Implementation Details. Mixing Sessions ... Install debug bits during development, watch debug output for details on reason for failure ...
Server Implementation Details. Mixing Sessions ... Install debug bits during development, watch debug output for details on reason for failure ...
| PowerPoint PPT presentation | free to view
ppt title
- Launchers / 'Lobby Clients' App that wants to launch applications. ... Lobby is not a matchmaking system. One component in a complete system ...
Launchers / 'Lobby Clients' App that wants to launch applications. ... Lobby is not a matchmaking system. One component in a complete system ...
| PowerPoint PPT presentation | free to view
DirectPlay8
- Dungeon Siege (Gas Powered Games) Giants (Planet Moon Studios) JumpGate (NetDevil) ... Clients do not know of other clients. All sends routed via the server ...
Dungeon Siege (Gas Powered Games) Giants (Planet Moon Studios) JumpGate (NetDevil) ... Clients do not know of other clients. All sends routed via the server ...
| PowerPoint PPT presentation | free to view
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