CS5038 The Electronic Society 1. Overview of Electronic Commerce Definitions Perspectives Variations Business Models Pressures on businesses Responses of businesses
CS5038 The Electronic Society Lecture : Online Games Lecture Outline What are Virtual Worlds and MMOGs How many people are playing Types of Games mainly Fantasy Genre
CS5038 The Electronic Society 2. A Quick Overview of Electronic Retailing B2C Retailing: types and ways to succeed Consumer Categories Consumer Decision Criteria
Technology fills the gap. Music. Movies. TV. Web 2.0. Again... Technology ... To effectively use cars, society needs. Infrastructure: roads, petrol stations...
CS5038 The Electronic Society Lecture 3: Serving the Customer Lecture Outline Consumer Behaviour Demographics of Internet Surfers Major Roles in Purchasing
CS5038 The Electronic Society Lecture 3: Serving the Customer Lecture Outline Consumer Behaviour Demographics of Internet Surfers Major Roles in Purchasing
CS5038 The Electronic Society Lecture 8: e-Government Lecture Outline Terminology - G2C, G2B, G2E Major areas of G2C activities Six stages to implementation
CS5038 The Electronic Society Lecture 6: Auctions and Other Services Lecture Outline Overview eBay example Types of Dynamic Pricing Auction Types Mechanisms
In order to collect ID cards you must first be: ... To e-register you need your application number and Date Of Birth ... Requires written permission from HoD. ...
CS5038 The Electronic Society Lecture 5: B2B Models and Services Lecture Outline Concepts and Characteristics of B2B B2B Models Sell-Side Marketplaces: One-to-Many