Timer-based sampling - identify time consuming or frequently executed code ... Pipeline Simulation - understand how data dependencies can stall the processor execution ...
Pack scalar data into RGBA in texture memory. Computational Frequency. Computational Frequency ... Be careful with texture lookups cache coherence is crucial ...
Genetic Algorithms for Game Programming. Steve Gargolinski. steve.gargolinski@gmail.com ... We're going to develop techniques based on the principals of evolutionary ...
The optimizations for DX5-DX7 for this fixed function pipeline mainly take ... Vertex Shader Software Rendering ... void XformU(float *r, float *V, Mat M) ...
AMD. 2. Server & Workstation Business Segment. AMD64 Brand Architecture ... Three (coherent capable) HyperTransport links per AMD Opteron CPU (8xx Series) ...