Non-Photorealistic Rendering or More-Interesting Rendering (in a more positive sense) Presented by Adam Smith for CMPS160 What is NPR? NPR is showing an image that ...
I have multiple systems of planets and moons (you only need 1 planet and 1 ... Objects can occlude (block visibility) one another, we need a depth buffer to ...
CMPS160 Shader-based OpenGL Programming * * * * OpenGL 3.0 introduced versioned contexts so that application programs could specify which version of OpenGL is ...