William H. Hsu. Department of Computing and Information ... the fragment), or gl_FragData when rendering to multiple targets. ... Store data as texture ...
... pages: http://snipurl.com/1y5gc ... 3.1, 20.3 20.13, Eberly 2e see http://snurl.com/1ye72 ... Fog. Stencil buffering. Fragment programs (to be concluded in ...
... Basic Analytic Geometry and Linear Algebra for CG. Vector spaces and affine ... Linear algebra ... Graphics. KSU. Norms and Distance Formulas. Length. Definition. v v ...
Kansas State University. Department of Computing and Information Sciences ... Maya 4 Fundamentals, J. Lammer et al. Special Topics Smorgasbord. 1 of 2. Lecture 38 ...
Attributes, lights, primitives. Image options. Camera options. Next frame block. Frame Block ... point transform( string toSpaceName; point p_current) ...
Title: CIS 736 (Computer Graphics) Lecture 0 of 30 Author: William H. Hsu Last modified by: William H. Hsu Created Date: 10/31/1995 7:46:16 AM Document presentation ...