Making the object to skate around a parameter now removes the tie to the penguin ... To have the skater skate around another object, pass whichObject as an argument ...
if: directs program flow along one of two paths. for: directs flow into a fixed number of loops ... Dragon flies toward a castle in the countryside ...
... to get on the skateboard, make the jump, and then skate around one of the cones ... Now we want skaterGirl to stand up and skate around one of the cones. ...
We want the shark to circle the island menacingly after he says 'Hmph! ... You'll notice that the song keeps playing long after the shark finishes circling. ...