PC systems display pixels at a rate that is determined by an internal hardware timer ... square' pixels and 8086 real-mode 16-bit memory-addressing (cf Abrash ModeX' ...
If you think C is not overly complicated, just what is a protected abstract ... C is an atrocity, the bletcherous scab of the computing world, responsible for ...
Investigates links between a number discriminative classifiers ... Presented a general notion of 'regularized adaptation' for discriminative classifiers ...
Techniques permettant depuis un point de vue de d terminer les surfaces visibles ... bas s objet(Backface Culling, Frustum Culling, Hidden Surface Removal, ...
Common C++ Performance Mistakes in Games Pete Isensee Xbox Advanced Technology Group About the Data ATG reviews code to find bottlenecks and make perf recommendations ...
American developers share technical information freely. 8. Making 3D ... Students studying 3D graphics / games / media. 11. Audience wants 3 different things ...
... of Xbox games are CPU ... Many games use set/map as sorted lists. Inserts ... A game calling 61,000 functions/frame spends 10% CPU (1.7 ms/frame) in ...
Frustum Culling ... Hierarchical Frustum Culling can be used fairly easily ... Frustum culling would simply select all nodes it intersected and send them to ...